Tuesday, August 4, 2009

Taylor Swift Playable in Band Hero


Country music sensation Taylor Swift has a new bullet point on her resume; video game character. Activision announced today that the singer/songwriter has been plucked to be a playable character in their upcoming title Band Hero and will have three songs featured in the game. Those songs are “Love Story”, “You Belong With Me”, and “Picture to Burn”. When asked about the game she had the following to say:

“Anything that encourages people to pick up an instrument and play, I’m fully behind. And, I’m really excited about Band Hero, because not only are fans getting to play my songs, but I’m actually in the game,” said Swift. “There are so many awesome things that go into being in Band Hero, like getting to customize my band to look like my touring band, and it’s so cool for people to feel like they are experiencing one of my concerts. This is one of the closest things out there to going to see me perform!”

Alongside the announcement of her inclusion in the game Activision also announced that 20 fans will win the opportunity to see Taylor in concert and that four of those fans will be able to meet her in person.

Band Hero is brought to you by the same people that brought you the hugely successful Guitar Hero franchise. Band Hero features the hottest chart-topping hits from everyone’s favorite acts including Taylor Swift, No Doubt, Lily Allen, The All-American Rejects and Jackson 5. It is scheduled to be available this November for the Xbox 360, Playstation 3 and developed by Neversoft. The Playstation 2 and Nintendo Wii versions of the game will be developed by Vicarious Visions and is rated E10. For more information you can stay tuned here to Nintendo Okie or visit the game’s official site.

Porom's Tale Quick Look


Porom's Tale: The Vanished Lunar Whale is the first of the latest three installments of the Final Fantasy IV sequel. If you're like me you've probably noticed going along that the stories are only loosely based on the title of the chapter. Porom's Tale begins shortly after the events of Final Fantasy IV and progresses in small leaps through time to end up during the events of The After Years. You should know up front that there is much less combat during this episode than any of the previous chapters. This is mainly due to your party comprising mostly of White Mages.

The prologue of the story takes you to the Underground world of the Dwarves where you will learn a lot about Luca. You will finally learn the origin of her new look for The After Years, how she became Cid's apprentice and who she has a crush on. During this point Rydia, Palom and Porom head to the Feymarch to help Palom continue his training to become a Sage. You will also learn a bit about Rydia's background and how she aged so quickly during the events of the first game. After this the second half of the game shifts its focus back to Porom.

The Elder of Mysidia has become concerned about Baron's future and calls on Porom. She is tasked by the Elder of Mysidia to head to Mt. Ordeals to find the dragoon, Kain. He asks an unnamed Black Mage and White Mage to accompany Porom during her quest. The trio head up Mt. Ordeals where Porom is confronted by a member of Cecil's past, and who Porom seems to remember. As previously mentioned there is not a lot of combat that happens during this chapter and most of the fighting will occur after Kain has joined your party.

The events of the second half of the game wrap around the events of Edge's Tale, Palom's Tale and the first chapter of The After Years The back and forth nature of the story can be a bit confusing, especially if you are not buying all the chapters of The After Years. You just have to understand going in that you're going to be in for more story telling that is usual in RPG's and that may turn some people off, but the fact that this chapter, more than any other so far, has tied all the different parts together. The Lunar Whale mentioned in the title, make a brief appearance and does not really play into the story at this point in any way.

Modern Warfare Mobilizes to DS This Year


It has been implied that Modern Warfare would not be showing up on any Nintendo platform this year. That has changed as Activision today announced that Call of Duty: Modern Warfare: Mobilized will be coming to Nintendo DS on November 10th.

This new version of Call of Duty will be developed by N-Space, the company that developed the previous two versions of of the game, as well as Star Wars: The Force Unleashed for Nintendo DS. Mobilized will deliver an arsenal of cutting-edge weaponry, vehicles and tactics, arming players with precision controls for battle across the world’s most dangerous hotspots. Gamers will fight on the ground in intense building-to-building tactical combat, hack into enemy computer terminals, take the controls of military vehicles like Battle Tanks and UAV spy drones, or man the guns of an AC-130 gunship. The title will also serve up a bevy of features, including a six-player online multiplayer mode that allows friends to host their own server, as well as the brand new Survival Mode, giving players a variety of weapons to hold off waves of oncoming enemy forces and an expanded six-player online multiplayer mode. Also, Arcade Mode will allow gamers to replay the game’s single-player with a time limit and running score, with extra points awarded for specific achievements.

Call of Duty: Modern Warfare: Mobilized launches alongside the console versions of Modern Warfare 2 on November 10th and is rated T for Teen.

Monster Hunter Tri Officially Coming To Wii


Monster Hunter Tri was released on August 1st in Japan, alongside a bundle that contained a black Wii Console, and controllers. The title has been hugely popular in Japan and was originally slated for release on Sony’s Playstation 3, until it was announced that the high costs of development would shift the project over to Nintendo’s Wii console.

Capcom announced today through a press release that the title will officially be coming Stateside in early 2010. As well as the official release it was announced that it would contain four player online co-op, 2 player split-screen and new underwater environments.


“Fans of Nintendo and Monster Hunter are eagerly anticipating the launch of this title in the US, which will be the first time the series is available on a Nintendo home console,” said Steve Singer, Nintendo of America’s Vice President of Licensing. “Having Capcom bring Monster Hunter Tri to the Wii console provides tremendous action, fun and entertainment to both veteran players and series newcomers alike.”


Visitors to the European Games Convention in Cologne, Germany will be able to demo a localized version of the title. The Monster Hunter series has sold over 10 million units in its lifetime. Stay tuned to Nintendojo for more information in the future.

Monday, June 29, 2009

Final Fantasy IV: The After Years Review


I have to be perfectly honest and open up front, and like I said in my preview I’ve not played many Final Fantasy games. I started with Final Fantasy VII, but haven’t played anything before that. So this review is coming from someone who hasn’t played the original Final Fantasy IV. I can say that I’ve played many RPGs in the past and this one ranks near the top in terms of games I’ve enjoyed.

Final Fantasy IV: The After Years opens up with the main character, Ceodore, following in his father’s footsteps. He is embarking on his journey to join the Knights of the Red Wings, the elite fighting force of the Kingdom of Baron. His father is King Cecil, a paladin, and his mother is Rosa, a white mage; they are also the heroes of Final Fantasy IV. The game takes place 17 years after the events of the first game. Once his quest to join the knights is completed the second moon which has been gone for the past 17 years suddenly reappears and the kingdom is invaded by hordes of monsters. Ceodore must defend himself and return to his home to aid in its defense. Along the way he is met by a mysterious “hooded man” who offers to join him on his trip. Other adventures that take place during this initial chapter of the game involve Cecil, Rosa and the engineer Cid, as well as the mysterious dragoon Kain who wants to have a meeting with Cecil. All of these different adventures tie together in a web of intrigue to discover why the second moon has returned, who is the mysterious woman behind it and why does Kain need to see Cecil as quickly as possible.

Many elements of the original release were to become staples of the role playing genre, and they return in this game with some new updates. The Active Time Battle System is the one you will encounter most often. Each character has a bar that fills up and once full they may perform an action. That can be to attack, cast magic, use items, or “band” together with another character. You can customize this a bit to your liking. You have to ability to have the game wait until you’ve decided a characters action or continue to run in real time. There is also the option of speeding up or slowing down the speed that these bars move so you have more time to choose what each character does. The banding attacks are powerful combo attacks between 2 or more characters that can be used to deal massive damage to a single enemy or even groups of enemies. They are extremely powerful, but require a small amount of MP, or magic points, to activate. A few of these banding attacks will be given to you throughout the story, but you can also try different combinations of characters to discover other ones on your own. One element of the game that will become increasingly frustrating is the random encounters. These encounters happen very frequently and can interrupt the Gameplay somewhat. In order to survive for extended periods of time you need to make strategic use of all the special attacks you have available to you, and learn each monsters weakness in order exploit them to help speed combat along.

Another new element to the game is the moon phase system. This will cause different aspects of each character to become stronger or weaker based on the phase of the moon you are in. This will change at various intervals, but can be changed at will by pitching a tent at specific locations throughout the world. For instance, during a waxing or waning moon attack power is increased while during a full moon magic abilities are increased. Learning this and how it affects your character will be very beneficial in boss fights. There is also the ability for up to three friends to join in the action and take control of characters during battles. This is an interesting addition, but unless you and all your friends can keep up with the frantic pace of battles it may cause fights outside the in game battles as well.

One aspect of the game that is wonderful, and expected in Square Enix games, is the visuals. The After Years uses the same art style as the original SNES release. The environments are gorgeous; character sprites are vibrant and very animated. Spell effects sparkle and shine; there are a wide variety of these as well. The only downside to the visuals is that environments are reused throughout the game. If you’ve been in one cave, you’ve been in every cave in the game. The layouts may be different, but the look and feel is always the same. This is a small gripe and does not affect the overall feel of the game. Square Enix also knows how to compose music. The upbeat battle theme is a nice contrast to many of the slower, more moody melodies you’ll encounter.

Final Fantasy IV: The After Yearsis broken up into a number of chapters. The first chapter is available for 800 points. Overall, the story is broken up into nine separate stories. The first and the last, which will be available in September, are the only required elements if you want to get the full experience of the main story. Also available now is the first of seven Character Stories, Rydia’s Tale. These will be available in the first weeks of July and August in groups of three. Each Character Story will cost 300 Nintendo Points, but are optional side stories that detail the events that happen to many of the characters you will encounter through the game. They are not necessary to the understanding of the main story. The main story will run you between four and five hours, each of the side stories should take around two hours to complete. All together if you purchase all the available content it will run 3700 Nintendo Points.

For fans of Final Fantasy IV this is a welcome continuation of many peoples favorite game in the series. If you’re new to the series it may feel awkward trying to get into the story. It’s probably helpful to know the history of these characters, but not necessary to follow the story. It’s well worth the price for a quality title in a storied franchise. The only real problem with this release is that once you’ve really gotten into the story and are starting to wonder exactly where things are going the credits roll and you have to wait a bit to find out the rest of the tale. The episodic nature of the game means you’re going to get the experience that you want to have, and it’s an experience that many people would and should enjoy.

Final Score: 4/5
 

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