This week's episode of Nintendo Week on the Nintendo Channel has announced that ExciteBike will be returning, this time courtesy of WiiWare. The game, known as ExciteBike: World Rally, features updated graphics, but old style game play. The track editor also returns and you will be able to compete with other players online.
Fans will be able to control their racer with either the Wii Remote in a classic NES style or by using the remote's motion sensing capabilities. I know I spent hour designing tracks that would only be deleted later and I am very excited about this announcement.
The game is set to launch on WiiWare on November 9th, so we're just a couple weeks away.
Source: Nintendo Week
Monday, October 26, 2009
Oklahoma Video Game Exhibition Wrap Up
The Oklahoma Video Game Exhibition took place over the weekend on Saturday, October 24th. The event has been held annually since 2003 and features exhibitors showing off their collections of classic gaming memorabilia.
For starters there are a number of arcade machines that are all set to free play for anyone to enjoy while they are there. They ranged from vector graphics machines, such as Space Wars to Frogger and Joust. Only one machine was not playable, the Star Wars arcade game, and that was due to some interference from the Dark Side according to the Out of Order sign.
My daughter, Katy attended the event with me and we spent about half an hour playing Space Wars. For anyone that doesn’t know, this was an arcade machine created by Larry Rosenthal, a graduate of MIT and featured two player space combat. One player controlled a ship that looked like the wedge ship from Asteroids and the other controlled a ship resembling the Starship Enterprise. These ships were controlled with five buttons, one to move left, one to move right, a thrust button, a button to fire your ships gun and a hyperspace button that would teleport you to a random spot on the screen. The object of the game was to destroy your opponent the most in a time limit. Each credit would get you a minute and a half of time. There were a number of gameplay options that could be selected at the beginning of the game. You had the ability to change the speed of the game, the amount of gravity or a combination of those two and the different options varied widely from each other. The only objects on the screen besides the player’s ships were an asteroid that would randomly move around the battlefield and a star in the center that would destroy any ship that touched it. This was also were the gravity was centered and would pull player towards. The game play was super simple, but extremely addicting. Space Wars was available for purchase, but I did not have the $1000 that the owner was asking.
There were a number of vendors present as well, many who had playable systems from the late 70’s and early 80’s all the way up to the early years of this century. One man, Joe Hamilton, had a history of Nintendo that featured nearly every console the company has released, including the Virtual Boy. It was the first time I had a chance to see what that system was all about and I have to say that after playing it for about fifteen minutes I didn’t want to play any more. Mainly because it was so uncomfortable leaning forward to put my head in the giant binocular display that the Virtual Boy had. The owner of the system said that if he plays it for any extended period of time he lays back on the couch and just rests the system over his eyes, which didn’t seem too comfortable to me either. I was also able, at that booth, to get my hands on a Famicom for the first time and aside from being essentially the exact same thing as the NES I didn’t like the controller, only because the wire sticks out of the side and my hand was pushing against it the entire time.
It seemed that the most popular display at the show was the history of fighting games that had somewhere around 100 different fighting game titles all on display. Greg Little, the man behind the collection said these were only his one on one fighting games and he didn’t not include his extensive of multi player fighting games. Even though, I’m not a fan of the fighting game genre, outside of some casual Street Fighter action, the collection was impressive and it really showed off just how fighting games have evolved throughout the years.
I also had the chance to get my hands on some time with the Vectrex. The first game I played was Minestorm, which is essentially an Asteroids clone. You controlled a ship that you could move around the screen and you were tasked with shooting mines that were floating through space. The game featured controls that I liked a bit more than Asteroids. The ship did not float around the screen after a booster thrust and, while not being as “realistic” as Asteroids I liked better because I had more control over what I was doing. The Vectrex featured a screen that displayed simple black and white graphics, but to get around that game designers would include color sheets that you would place over the screen to give the game the appearance of color graphics. The game I played that showed that off to its fullest effect was a Space Invaders style game. The screen featured three different areas of color and as the invaders would pass over them they would change color. It gave a very impressive illusion of a game with color graphics and it really did enhance the game over the simple black and white the Vectrex could produce.
I also learned a lot about the thriving Atari 2600 community from Brad Prillwitz. He was there showing off his collection of new and homebrew applications for the Atari 2600. I mentioned, on the podcast, a game called Chunkout 2600 that is a new puzzle game that was just released for the system. The screen was filled with a number of colored blocks and you have to remove them from the screen. You can remove any group of two or more colored blocks that are the same color and the object was to clear them all from the screen. The game featured four different difficulty levels that you would select by adjusting the switches on the back of the system and the higher difficulty levels were very challenging. It was a lot of fun and if I had the system and the $30 for a new Atari game I would have bought a copy right then. He told me that new games are coming out for the system all the time and the community of 2600 developers is quite large. I thought the system had died long ago and was simply a jewel for collectors. Apparently I was wrong.
The event brought in just over 500 people and it was quite interesting to see the number of dads that were out with their younger children showing them what gaming was like when we were younger. I know my daughter enjoyed it and said she was already ready to go back again next year. She was introduced to a lot of gaming’s past that she found very entertaining and I had the chance to try out some systems I had only heard about. The game play for many of those older systems was simple, yet completely addicting even today. It would have been very easy to spend thousands of dollars in there adding to my gaming collections, but for the sake of my marriage I had to restrain myself.
It was a great event and I encourage anyone in the area to attend next year’s event. You’d be pleasantly surprised.
For starters there are a number of arcade machines that are all set to free play for anyone to enjoy while they are there. They ranged from vector graphics machines, such as Space Wars to Frogger and Joust. Only one machine was not playable, the Star Wars arcade game, and that was due to some interference from the Dark Side according to the Out of Order sign.
My daughter, Katy attended the event with me and we spent about half an hour playing Space Wars. For anyone that doesn’t know, this was an arcade machine created by Larry Rosenthal, a graduate of MIT and featured two player space combat. One player controlled a ship that looked like the wedge ship from Asteroids and the other controlled a ship resembling the Starship Enterprise. These ships were controlled with five buttons, one to move left, one to move right, a thrust button, a button to fire your ships gun and a hyperspace button that would teleport you to a random spot on the screen. The object of the game was to destroy your opponent the most in a time limit. Each credit would get you a minute and a half of time. There were a number of gameplay options that could be selected at the beginning of the game. You had the ability to change the speed of the game, the amount of gravity or a combination of those two and the different options varied widely from each other. The only objects on the screen besides the player’s ships were an asteroid that would randomly move around the battlefield and a star in the center that would destroy any ship that touched it. This was also were the gravity was centered and would pull player towards. The game play was super simple, but extremely addicting. Space Wars was available for purchase, but I did not have the $1000 that the owner was asking.
There were a number of vendors present as well, many who had playable systems from the late 70’s and early 80’s all the way up to the early years of this century. One man, Joe Hamilton, had a history of Nintendo that featured nearly every console the company has released, including the Virtual Boy. It was the first time I had a chance to see what that system was all about and I have to say that after playing it for about fifteen minutes I didn’t want to play any more. Mainly because it was so uncomfortable leaning forward to put my head in the giant binocular display that the Virtual Boy had. The owner of the system said that if he plays it for any extended period of time he lays back on the couch and just rests the system over his eyes, which didn’t seem too comfortable to me either. I was also able, at that booth, to get my hands on a Famicom for the first time and aside from being essentially the exact same thing as the NES I didn’t like the controller, only because the wire sticks out of the side and my hand was pushing against it the entire time.
It seemed that the most popular display at the show was the history of fighting games that had somewhere around 100 different fighting game titles all on display. Greg Little, the man behind the collection said these were only his one on one fighting games and he didn’t not include his extensive of multi player fighting games. Even though, I’m not a fan of the fighting game genre, outside of some casual Street Fighter action, the collection was impressive and it really showed off just how fighting games have evolved throughout the years.
I also had the chance to get my hands on some time with the Vectrex. The first game I played was Minestorm, which is essentially an Asteroids clone. You controlled a ship that you could move around the screen and you were tasked with shooting mines that were floating through space. The game featured controls that I liked a bit more than Asteroids. The ship did not float around the screen after a booster thrust and, while not being as “realistic” as Asteroids I liked better because I had more control over what I was doing. The Vectrex featured a screen that displayed simple black and white graphics, but to get around that game designers would include color sheets that you would place over the screen to give the game the appearance of color graphics. The game I played that showed that off to its fullest effect was a Space Invaders style game. The screen featured three different areas of color and as the invaders would pass over them they would change color. It gave a very impressive illusion of a game with color graphics and it really did enhance the game over the simple black and white the Vectrex could produce.
I also learned a lot about the thriving Atari 2600 community from Brad Prillwitz. He was there showing off his collection of new and homebrew applications for the Atari 2600. I mentioned, on the podcast, a game called Chunkout 2600 that is a new puzzle game that was just released for the system. The screen was filled with a number of colored blocks and you have to remove them from the screen. You can remove any group of two or more colored blocks that are the same color and the object was to clear them all from the screen. The game featured four different difficulty levels that you would select by adjusting the switches on the back of the system and the higher difficulty levels were very challenging. It was a lot of fun and if I had the system and the $30 for a new Atari game I would have bought a copy right then. He told me that new games are coming out for the system all the time and the community of 2600 developers is quite large. I thought the system had died long ago and was simply a jewel for collectors. Apparently I was wrong.
The event brought in just over 500 people and it was quite interesting to see the number of dads that were out with their younger children showing them what gaming was like when we were younger. I know my daughter enjoyed it and said she was already ready to go back again next year. She was introduced to a lot of gaming’s past that she found very entertaining and I had the chance to try out some systems I had only heard about. The game play for many of those older systems was simple, yet completely addicting even today. It would have been very easy to spend thousands of dollars in there adding to my gaming collections, but for the sake of my marriage I had to restrain myself.
It was a great event and I encourage anyone in the area to attend next year’s event. You’d be pleasantly surprised.
Labels:
Chunkout 2600,
Frogger,
Oklahoma Video Game Expo,
Space Wars,
Vectrex
Video Game Blamed For Death
This story, from the Houston Chronicle, is a sad story. A 40 year old man shot his 17 year old son over a missing video game. This story only directly relates to video games in that the mainstream press will add it to their ever growing list of stories claiming video games are bad.
I, being a conservative Christian man, will never blame video games directly for anything. Video games don't cause people to go out and shoot someone. They don't cause people to go on rampages. Many times, they are a convenient scape goat. Sometimes they may ignite underlying issues that ultimately cause people to do things they woulndn't normally do, but never is the video game itself the object that causes these terrible things to happen.
In the story above a drunk man shoots his 17 year old son over a video game. In the end, it could have been anything. If he had been looking for the remote they wouldn't have even mentioned it, but because it's a video game he was mad about it gets press. Video games have both good and bad qualities, like anything else we do in life. Video games don't hurt people in the same way a gun doesn't kill a person, the person holding the gun does.
I cannot stand all the news stories that go out of their way to mention video games in a negative light because it's convenient. You have to go to places like this, or Kotaku or Gamasutra to see the articles that show the beneficial qualitites of video games. They can be used to increase a child's reading ability. They help develop hand eye coordination. They give some families the ability to open up and talk about things they might not otherwise talk about.
I have never once seen a story where a video game hurt or killed a person. It's always someone with other issues in their life, much like the man in the story above. Gaming is entering more and more homes and it will continue to be more and more common to see a video game system in a home. The media will then latch onto the fact that the person has that console in their house and say that is the cause of their problems, when in reality it is a bad home, relationship issues, too much alchohol or inattentive parents that are the root of the problem.
I, personally, don't like the GTA games. I won't have them in my home, but they're not the cause of the problem, generally that so many in the media tend to think. There, in the end, are other issues that need to be looked at more than the video games. They're just a convenient fall guy.
I, being a conservative Christian man, will never blame video games directly for anything. Video games don't cause people to go out and shoot someone. They don't cause people to go on rampages. Many times, they are a convenient scape goat. Sometimes they may ignite underlying issues that ultimately cause people to do things they woulndn't normally do, but never is the video game itself the object that causes these terrible things to happen.
In the story above a drunk man shoots his 17 year old son over a video game. In the end, it could have been anything. If he had been looking for the remote they wouldn't have even mentioned it, but because it's a video game he was mad about it gets press. Video games have both good and bad qualities, like anything else we do in life. Video games don't hurt people in the same way a gun doesn't kill a person, the person holding the gun does.
I cannot stand all the news stories that go out of their way to mention video games in a negative light because it's convenient. You have to go to places like this, or Kotaku or Gamasutra to see the articles that show the beneficial qualitites of video games. They can be used to increase a child's reading ability. They help develop hand eye coordination. They give some families the ability to open up and talk about things they might not otherwise talk about.
I have never once seen a story where a video game hurt or killed a person. It's always someone with other issues in their life, much like the man in the story above. Gaming is entering more and more homes and it will continue to be more and more common to see a video game system in a home. The media will then latch onto the fact that the person has that console in their house and say that is the cause of their problems, when in reality it is a bad home, relationship issues, too much alchohol or inattentive parents that are the root of the problem.
I, personally, don't like the GTA games. I won't have them in my home, but they're not the cause of the problem, generally that so many in the media tend to think. There, in the end, are other issues that need to be looked at more than the video games. They're just a convenient fall guy.
Labels:
Houston Chronicle,
Murder,
video games
Guitar Hero + Facebook = Awesome
Social networking is one of the hottest things on the internet right now. Seemingly everyone has a Facebook page, or a Myspace page or a twitter account. A number of people strive to have as many friends on those services as they can and that even extends to the world of video games. A number of characters have Facebook pages or Twitter accounts where you can follow them and find out what's going on in their virtual worlds. It's been a huge tool of advertising for a number of game companies, and Activision is included with that.
The Guitar Hero franchise has a Facebook page and Activision was pleased to announce today that the Guitar Hero Facebook page is the first game specific page to have one million fans. In a press release today they announced the historic feat as well as Guitar Hero having more than 38 million sales world wide.
They tout the Facebook page as a place where fans can go to discuss their favorite artists and songs featured in the Guitar Hero franchise. Fans can also get the latest information in the goings on with Guitar Hero, exclusive news and content not available anywhere else and share their favorite Guitar Hero experiences.
Are you one of the more than a million fans of Guitar Hero on Facebook? If so let us know if you use that service and what you've gotten from it.
Source: Press Release
The Guitar Hero franchise has a Facebook page and Activision was pleased to announce today that the Guitar Hero Facebook page is the first game specific page to have one million fans. In a press release today they announced the historic feat as well as Guitar Hero having more than 38 million sales world wide.
They tout the Facebook page as a place where fans can go to discuss their favorite artists and songs featured in the Guitar Hero franchise. Fans can also get the latest information in the goings on with Guitar Hero, exclusive news and content not available anywhere else and share their favorite Guitar Hero experiences.
Are you one of the more than a million fans of Guitar Hero on Facebook? If so let us know if you use that service and what you've gotten from it.
Source: Press Release
Labels:
Activision Blizzard,
Facebook,
Guitar Hero 5
Nintendo Download: Week of October 26th
Nintendo Offers Downloadable Halloween Fun from Axe to Zombies
WiiWare
Ghost Mansion Party
Publisher: Gameloft
Players: 1-4
ESRB Rating: E (Everyone) – Mild Cartoon Violence
Price: 1,000 Wii Points™
Description: Fazzy the ghost has been locked out of his mansion by some evil spooks, and he’s willing to give his treasure to anyone who can chase them out. Work cooperatively and competitively with friends and family to defeat the ghosts and discover a huge hidden treasure. Travel around this wild mansion in board-game fashion, landing on mini-games that everyone can enjoy. You’ll even engage in challenges on the board itself as you try to collect magic scrolls and hints to reveal the secret word that will open the doors to the treasure. Get your Wii Remote™ controllers ready – you’re about to play with them in ways you’ve never imagined.
Tales of Monkey Island: Chapter 3
Publisher: Telltale Games
Players: 1
ESRB Rating: E10+ (Everyone 10 and Older) – Comic Mischief, Language, Mild Suggestive Themes
Price: 1,000 Wii Points
Description: In the third Tales of Monkey Island chapter, Guybrush gets in deep – literally – as his quest for the voodoo exfoliating La Esponja Grande takes a scenic detour through the guts of a giant manatee. Our hero encounters a surprising band of castaways, including the long-lost explorer Coronado De Cava. Can the Mighty Pirate win the suspicious De Cava’s trust? Will sexy pirate hunter Morgan LeFlay prove to be a ruthless enemy or an unlikely ally? Will the group find La Esponja Grande in time to save Elaine from the rampant Pox of LeChuck? And will the world be crushed by the gnashing teeth of a certain demonic skull? Tales of Monkey Island’s moist and absorbing third episode, “Lair of the Leviathan,” will answer some of these urgent questions and raise even more as the five-month adventure builds to its epic climax.
Virtual Console
Zombies Ate My Neighbors™
Publisher: LucasArts
Players: 1-2
ESRB Rating: E10+ (Everyone 10 and Older) – Cartoon Violence
Price: 800 Wii Points
Description: You will play the game as one of two brave kids: Zeke or Julie. Both kids use the same control scheme and have the same characteristics. If you’re playing in two-player mode, each player must pick a kid. You can’t have two Zekes or two Julies. Each player starts with three lives. When your life bar runs out, you lose a life. There are hidden 1-Up bonuses in the game. You may also earn bonus lives if you have 10 victims left when you finish a level. Get ready to conquer 48 levels of giant ants, mad scientists and big babies. Find seven bonus levels (look for the question marks), earn points and stockpile your water pistols and other weapons.
Golden Axe
Publisher: SEGA
Players: 1-2
ESRB Rating: T (Teen) – Blood, Fantasy Violence
Price: 900 Wii Points
Description: In this original arcade game that launched the popular Golden Axe series, the evil Death Adder has invaded your land and taken the king and princess prisoner. Three mighty warriors step forward to bring the villain to justice: powerful fighter Ax Battler, Amazon warrior Tyris Flare and mighty dwarf Gilius Thunderhead. They will use their weapons and magic to fight their way through Death Adder’s hordes. Along the way, they’ll mount fearsome, fire-spitting beasts to help even the odds. Team up with a friend and enjoy two-player simultaneous game play for a better chance of survival.
Nintendo DSiWare
PictureBook Games: The Royal Bluff
Publisher: Nintendo
Players: 1-4
ESRB Rating: E (Everyone)
Price: 500 Nintendo DSi Points™
Description: Aristocratic opponents square off in PictureBook Games: The Royal Bluff, a game of strategy and deceit. Compete for points by adding or subtracting colored chips from rows on the game board and trying to guess each of your opponent’s secretly assigned chip colors. Once you’re confident in your deduction, issue a Call Out attempt to earn bonus points – at the risk of giving your opponent an extra point if you’re wrong. Three modes of play (Tournament, Free Play, DS Wireless Play) offer a variety of options, from facing off against an assortment of computer opponents to competing in a wireless match with up to four players. Throw Trick Cards into the mix and you’ve got a winning combination of tactics and trickery that’s sure to score points.
SUDOKU
Publisher: Electronic Arts
Players: 1
ESRB Rating: E (Everyone)
Price: 200 Nintendo DSi Points
Description: SUDOKU offers hundreds of number-crunching puzzles that will stretch your brain power to the limit. Take it even further by playing in the exclusive Newspaper Mode. Add a daily puzzle from your favorite paper and build your very own collection. From Easy to Insane, a total of five different levels are available for novices and masters alike. Enjoy a host of grid designs that will keep you coming back for more. This worldwide phenomenon delivers an exhilarating game of logic that’s not only challenging, but also surprisingly relaxing. It’s everything you want for a quick puzzle getaway. Make life easier by taking advantage of smart features like automatic annotation for effortless calculation of your achievements. Stumped? Get help with error-checking tools and friendly cell hints. Track your stats and test your reaction time with the in-game timer. This addictive brain game has been polished to perfection and renders a sleek design that’s easy on the eyes.
Nintendo adds new titles to the Nintendo DSi Shop and the Wii Shop Channel at 9 a.m. Pacific time on Mondays. Users with broadband Internet access can redeem Wii Points or Nintendo DSi Points to download the games. Wii Points can be purchased in the Wii Shop Channel. Nintendo DSi Points can be purchased in the Nintendo DSi Shop. A Nintendo Points Card™ can be purchased at retail locations. All points from one Nintendo Points Card must be redeemed in either the Nintendo DSi Shop or the Wii Shop Channel. They are not transferable and cannot be divided between the two systems.
Remember that both Wii and Nintendo DSi feature parental controls that let adults manage the content their children can access. For more information about this and other features, visit Wii.com or NintendoDSi.com.
Source: Press Release
Labels:
Nintendo Download
Sunday, October 25, 2009
This Week in Nintendo History: October 25th to October 31st
Happy Halloween folks. It’s the last week of October and it’s filled with war. Well, there were two wars during this week that we’ll discuss. Pokemon makes a couple of appearances and you have to use the Force. Along with those mentions there are a couple different games that are released at the appropriate time around Halloween, so let’s jump in and see what’s happened this week in Nintendo history.
Perhaps you’ve heard of a little game known as Pokemon. It’s a pretty big franchise for Nintendo and it started back on the original Game Boy. Pokemon Red and Blue were the first games in the franchise and Pokemon Yellow set the precedent for having a remake that followed the two original titles. Pokemon Yellow was released on October 25th, 1999 and is the remake of Red and Blue and it differed from the originals in that the player always had Pikachu who would follow you on the overworld map. The same gym leaders and story were present in this version of the game.
“Use the Force!” On October 25th, 2005 Lego Star Wars: The Video Game was released for the Game Cube. This title, developed by Traveler’s Tales, followed the events of Episodes I, II, and III of the Star Wars Saga. The big hook of the game was that everything was made out of Lego blocks and the game was designed for a younger audience. All of the set pieces, environments and characters from the movie trilogy were present in the game. There were a large number of characters and secrets that could be unlocked. Each of the trilogy’s movies were split into six chapters that would be played through by the characters involved after which the level would be unlocked for free play by any character. This also allowed you to go back and obtain secret items previously inaccessible.
Gunstar Super Heroes was the sequel to the Sega Genesis hit Gunstar Heroes and was released for the Game Boy Advance on October 25th, 2005. The sequel took a surprisingly long amount of time to be released as the original game was released in 1993. Gunstar Super Heroes was developed by Treasure and featured game play that was similar to their previous titles such as Astro Boy: Omega Factor. To make fans of the franchise feel at home many of the locations and bosses were featured or were used to draw inspiration for the sequel. The biggest difference that this game featured was the lack of combinable weapons that were a very big part of the first game.
F-Zero is one of the most popular racing franchises in Nintendo’s history. On October 26th, 1998 F-Zero X, the second game in the franchise hit the track. This sequel had many of the same features, such as the racing modes, time trial and more. There were some big differences though. This game, due to the power of the Nintendo 64 was able to feature 30 different racers on the track at a time rather than the original four. There were also a lot of different modes. The GP race, time trials, practice and death match which would have racers trying to blow up the other drivers by ramming into their cars.
The sequel train continues and the next one is the sequel to many gamer’s favorite game of all-time. The Legend of Zelda: Majora’s Mask was released on October 26th, 2000 for the Nintendo 64. This is one of the few times that a Nintendo console would see two Zelda games in the same generation. The game is a prequel to Ocarina of Time and was notable in that you would be required to replay the same three days over and over. The game also features a unique element in that Link would take on different appearances by donning a number of different masks in the game as well as requiring you to have the Expansion Pak for the console. Majora’s Mask is considered by many to be the most difficult game in the series and as such is either loved or hated by players. There are very few people that don’t fit into one of those categories.
Splinter Cell: Double Agent hit store shelves on October 26th, 2006 and is the fourth game in the Splinter Cell franchise. Shortly after the events of the previous game, Sam Fisher has to deal with the loss of his daughter to a drunk driver, but he must go undercover as a criminal to infiltrate a terrorist group. Being a double agent, Sam must balance his actions to maintain the loyalty of both groups, and depending on the events of the game, there are multiple endings that can be obtained. Double Agent was released on both the Wii and the GameCube and the reviews for the Wii version suffered due to the poor graphics and inaccurate motion controls.
Our first war took place on October 27th, 2005 with the release of Battalion Wars for the Nintendo GameCube. This game is part of Nintendo’s Wars franchise which also takes place on the handhelds with the Advance Wars titles. This console version mixes elements of third-person shooters and real time tactics games. You control a single unit at a time, but at any point you can switch units and move them around the battlefield where they would be most useful. The armies of the Western Frontier and the Tundran Territories have called for a cease fire, but the peace on the border of the demilitarized zone is very uneasy. The new leader of the Tundrans, Tsar Gorgi launches a secret attack on the Western Frontier and it’s up to use to bring peace back to the world through the might of your military.
October 27th, 2008 was download day on the Wii. The Virtual Console saw the release of Earthworm Jim for the Sega Genesis. The third episode of Strong Bad’s Cool Game for Attractive people, subtitled Baddest of the Bands and Art Style: Rotohex were both released for WiiWare.
Halloween is known for its scary atmosphere and vampires are a huge part of the appeal of the holiday. It’s only appropriate, then, that Castlevania II: Simon’s Quest was released near Halloween for the NES on October 29th, 2007. This was Virtual Console day and Samurai Ghost for the TG-16 and Magician Lord for the Neo Geo were released as well.
Also on October 29th, 2007 war broke out again between the Tundran’s and the Western Frontier in Battalion Wars 2 for the Wii. There were other factions involved in the fight this time as well; the Solar Empire, the Anglo Isles and the Iron Legion. The war didn’t happen only on land this time as naval battles were added to the game. It also featured a large number of play modes as well as online play as it was one of the first titles on Wii to take advantage of Nintendo’s Wi-Fi Connection.
One of the most controversial games to see release on Wii hit stores shelves on October 29th, 2007. On that day Manhunt 2 was released for the Wii. The game initially received an AO rating by the ESRB, which essentially means the game can’t be released because console manufacturer’s will not allow them to be sold and stores may balk at putting them on shelves. As a result the game’s developer, Rockstar North, made some changes that allowed the game to be re-rated as M for Mature. It was most well known for its stealth action and the gruesome deaths that many characters would endure.
Our second Pokemon release of the week happened on October 30th, 2006 with the release of Pokemon Ranger for the DS. This game, while being a Pokemon RPG, differed greatly from the main games in the franchise. In order to capture Pokemon you were required to use the DS stylus to circle to Pokemon a different number of times based on their strength. Pokemon Ranger also has some connectivity with Diamond and Pearl and would allow you to transfer the egg of one of the most rare Pokemon, Manaphy to your trainers in those titles. The game was received fairly well by critics, though they did mention that the title would cause some users to experience very heavy scratching of the DS touch screen.
That’s it for this week folks. It was a busy week with a lot of Pokemon and a lot of war. We made it through and survived to come back next week to find out what happens during the first week of November. If there is anything you know of coming up or have any comments on this article feel free to drop a comment or send me an email.
Perhaps you’ve heard of a little game known as Pokemon. It’s a pretty big franchise for Nintendo and it started back on the original Game Boy. Pokemon Red and Blue were the first games in the franchise and Pokemon Yellow set the precedent for having a remake that followed the two original titles. Pokemon Yellow was released on October 25th, 1999 and is the remake of Red and Blue and it differed from the originals in that the player always had Pikachu who would follow you on the overworld map. The same gym leaders and story were present in this version of the game.
“Use the Force!” On October 25th, 2005 Lego Star Wars: The Video Game was released for the Game Cube. This title, developed by Traveler’s Tales, followed the events of Episodes I, II, and III of the Star Wars Saga. The big hook of the game was that everything was made out of Lego blocks and the game was designed for a younger audience. All of the set pieces, environments and characters from the movie trilogy were present in the game. There were a large number of characters and secrets that could be unlocked. Each of the trilogy’s movies were split into six chapters that would be played through by the characters involved after which the level would be unlocked for free play by any character. This also allowed you to go back and obtain secret items previously inaccessible.
Gunstar Super Heroes was the sequel to the Sega Genesis hit Gunstar Heroes and was released for the Game Boy Advance on October 25th, 2005. The sequel took a surprisingly long amount of time to be released as the original game was released in 1993. Gunstar Super Heroes was developed by Treasure and featured game play that was similar to their previous titles such as Astro Boy: Omega Factor. To make fans of the franchise feel at home many of the locations and bosses were featured or were used to draw inspiration for the sequel. The biggest difference that this game featured was the lack of combinable weapons that were a very big part of the first game.
F-Zero is one of the most popular racing franchises in Nintendo’s history. On October 26th, 1998 F-Zero X, the second game in the franchise hit the track. This sequel had many of the same features, such as the racing modes, time trial and more. There were some big differences though. This game, due to the power of the Nintendo 64 was able to feature 30 different racers on the track at a time rather than the original four. There were also a lot of different modes. The GP race, time trials, practice and death match which would have racers trying to blow up the other drivers by ramming into their cars.
The sequel train continues and the next one is the sequel to many gamer’s favorite game of all-time. The Legend of Zelda: Majora’s Mask was released on October 26th, 2000 for the Nintendo 64. This is one of the few times that a Nintendo console would see two Zelda games in the same generation. The game is a prequel to Ocarina of Time and was notable in that you would be required to replay the same three days over and over. The game also features a unique element in that Link would take on different appearances by donning a number of different masks in the game as well as requiring you to have the Expansion Pak for the console. Majora’s Mask is considered by many to be the most difficult game in the series and as such is either loved or hated by players. There are very few people that don’t fit into one of those categories.
Splinter Cell: Double Agent hit store shelves on October 26th, 2006 and is the fourth game in the Splinter Cell franchise. Shortly after the events of the previous game, Sam Fisher has to deal with the loss of his daughter to a drunk driver, but he must go undercover as a criminal to infiltrate a terrorist group. Being a double agent, Sam must balance his actions to maintain the loyalty of both groups, and depending on the events of the game, there are multiple endings that can be obtained. Double Agent was released on both the Wii and the GameCube and the reviews for the Wii version suffered due to the poor graphics and inaccurate motion controls.
Our first war took place on October 27th, 2005 with the release of Battalion Wars for the Nintendo GameCube. This game is part of Nintendo’s Wars franchise which also takes place on the handhelds with the Advance Wars titles. This console version mixes elements of third-person shooters and real time tactics games. You control a single unit at a time, but at any point you can switch units and move them around the battlefield where they would be most useful. The armies of the Western Frontier and the Tundran Territories have called for a cease fire, but the peace on the border of the demilitarized zone is very uneasy. The new leader of the Tundrans, Tsar Gorgi launches a secret attack on the Western Frontier and it’s up to use to bring peace back to the world through the might of your military.
October 27th, 2008 was download day on the Wii. The Virtual Console saw the release of Earthworm Jim for the Sega Genesis. The third episode of Strong Bad’s Cool Game for Attractive people, subtitled Baddest of the Bands and Art Style: Rotohex were both released for WiiWare.
Halloween is known for its scary atmosphere and vampires are a huge part of the appeal of the holiday. It’s only appropriate, then, that Castlevania II: Simon’s Quest was released near Halloween for the NES on October 29th, 2007. This was Virtual Console day and Samurai Ghost for the TG-16 and Magician Lord for the Neo Geo were released as well.
Also on October 29th, 2007 war broke out again between the Tundran’s and the Western Frontier in Battalion Wars 2 for the Wii. There were other factions involved in the fight this time as well; the Solar Empire, the Anglo Isles and the Iron Legion. The war didn’t happen only on land this time as naval battles were added to the game. It also featured a large number of play modes as well as online play as it was one of the first titles on Wii to take advantage of Nintendo’s Wi-Fi Connection.
One of the most controversial games to see release on Wii hit stores shelves on October 29th, 2007. On that day Manhunt 2 was released for the Wii. The game initially received an AO rating by the ESRB, which essentially means the game can’t be released because console manufacturer’s will not allow them to be sold and stores may balk at putting them on shelves. As a result the game’s developer, Rockstar North, made some changes that allowed the game to be re-rated as M for Mature. It was most well known for its stealth action and the gruesome deaths that many characters would endure.
Our second Pokemon release of the week happened on October 30th, 2006 with the release of Pokemon Ranger for the DS. This game, while being a Pokemon RPG, differed greatly from the main games in the franchise. In order to capture Pokemon you were required to use the DS stylus to circle to Pokemon a different number of times based on their strength. Pokemon Ranger also has some connectivity with Diamond and Pearl and would allow you to transfer the egg of one of the most rare Pokemon, Manaphy to your trainers in those titles. The game was received fairly well by critics, though they did mention that the title would cause some users to experience very heavy scratching of the DS touch screen.
That’s it for this week folks. It was a busy week with a lot of Pokemon and a lot of war. We made it through and survived to come back next week to find out what happens during the first week of November. If there is anything you know of coming up or have any comments on this article feel free to drop a comment or send me an email.
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This Week in Nintendo History
Nintendo Okie in the Morning 10/25/09
Well guys, I lied to you in the first episode when I said they would probably be around 5 minutes. This episode clocks in at over double that. I talk a little bit about what happened at the Oklahoma Video Game Exhibition and why technology sucks. My daughter gets addicted to Frogger as well. I also discuss a few of my thoughts on LostWinds: Winter of the Melodias as well as some of the details of New Super Mario Bros. Wii.
Nintendo Okie in the Morning 10/25/09 Run Time 10:12
Games Mentioned, Chunkout 2600, New Super Mario Bros., Frogger, LostWinds: Winter of the Melodias
Nintendo Okie in the Morning 10/25/09 Run Time 10:12
Games Mentioned, Chunkout 2600, New Super Mario Bros., Frogger, LostWinds: Winter of the Melodias
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Nintendo Okie in the Morning
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