He told them that the game was originally designed to be a multi-platform game for the 360, PS3, and PC. Wii development of the game started in 2008, but before that it was going to the other platforms. Disney allowed Mr. Spector focus on the Wii version of the game in an effort to make it the best game possible and he ran with it.
"It's burned in my brain - Graham Hopper [Disney Interactive boss] pulled me into my office one day and said 'What does it take to deliver on the goals we have for this product? And I said, well, you need enough time and enough money to be competitive. And it'd be awfully nice if we could focus on one platform."
"At that time we were talking about a Wii port and I was begging people - no, we can't just port to the Wii, it's not going to work. It needs to be its own game. A lot of the design ideas just won't work on the Wii, we need to give the Wii its dues. Graham looked at me and said 'What do you think about a Wii exclusive?' And I went 'Holy cow - yeah!'"
"They walked away from three other platforms - no other publisher on the planet would have done that. It was a magic moment for me. No-one has even mentioned other formats since that point."
The rest of this interview with Warren Spector will be available in the 50 edition of ONM and will hit store shelves later in November.
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This game looks amazing. I've been a huge fan of Disney, as most of you probably have been, since I was child. I hate the way Disney has used Mickey Mouse in recent years and really like the old style retro look of Mickey and what he was like back then. Mickey has been, and always should have that hand drawn, mischevious feel to him.
You can be assured that as more details come out about the game we'll keep you updated. For now check out a few screens.
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