Friday, November 12, 2010
Thursday, November 11, 2010
Wednesday, November 10, 2010
Monday, November 8, 2010
Friday, October 30, 2009
Update on the site
If you have somehow managed to find yourself at this spot then the site is still not completely functioning.
The url should work, but if not if you remove the www from the beginning it should load properly. Please be patient with us as we work out this little kink.
http://nintendo-okie.com
The url should work, but if not if you remove the www from the beginning it should load properly. Please be patient with us as we work out this little kink.
http://nintendo-okie.com
Thursday, October 29, 2009
We're Moving
I just wanted to let everyone know that we'll be moving the site tonight. If everything goes according to plan tomorrow when you visit you should see a new look to the site. It should have basically the same layout with a few changes that give different parts of the site a little more room to breathe and a cleaner look. All in all the people that have seen the new design really liked it and I think everyone else will too.
In case you're wondering. We're moving from Blogger to Wordpress for site maitainence. I like the backend stuff that Word Press allows us to do that Blogger doesn't and the overall cleaner look that Word Press provides. All the same great content you have come to know will be there and the address should stay the same.
If you log on and the site is down that's why. Don't freak out, we're not gone. If you have any questions you can get a hold of me at tonymiller@nintendo-okie.com. I hope you guys like the new look of the site.
In case you're wondering. We're moving from Blogger to Wordpress for site maitainence. I like the backend stuff that Word Press allows us to do that Blogger doesn't and the overall cleaner look that Word Press provides. All the same great content you have come to know will be there and the address should stay the same.
If you log on and the site is down that's why. Don't freak out, we're not gone. If you have any questions you can get a hold of me at tonymiller@nintendo-okie.com. I hope you guys like the new look of the site.
Labels:
We're Moving
DSi XL Coming To America
"A new iteration of the Nintendo DSi™ system will be introduced in Japan on November 21, 2009," according to a statement from Nintendo released to Kotaku. "To be known as Nintendo DSi LL in Japan, and as Nintendo DSi XL in North America and Europe, it will offer a screen 93% larger than the current Nintendo DS Lite with a better view angle, an additional longer touch screen stylus, and preinstalled Nintendo DSiWare™ software. The new version will arrive in North America and Europe in the first quarter of calendar year 2010."
This announcement comes directly from Nintendo. It's now officially official. North America will be receiving the larger version of the DSi. It's assumed, but not confirmed, that the system will sell for the same price as the current DSi. We'll give you more details as they come in.
So, are you excited? Will you rush out and buy a new, bigger DSi?
Labels:
DSi XL
Iwata Talks Wii Sales
“Wii has stalled. We were unable to continually release strong software, and let the nice mood cool. We were unable to show a new game to become ‘the next thing.’ In the game market, once you’ve lost the momentum, it takes time to recover. With the price drop, sales returned to a certain level, but they just did not reach the level of last year around this time. We decided that it would be difficult to sell enough to recover from the poor performance of the first half of the year. In order to reach it (20 million target), we’ll have to move quite a large quantity, but it’s a figure we released after having felt the momentum returning [based off the price drop].” - Satoru Iwata
That's a pretty straightforward statement from Nintendo about the current situation of Wii sales. It's been very clear that sales have fallen off from last year, but they're still doing well. They haven't had, as of yet, the killer app that everyone looks at to be released each year, but it's coming very soon. I think New Super Mario Bros. Wii will be a huge generator of sales, in both terms of software and hardware. The DS version of the game is selling selling and has been on the top 20 NPD chart still recently. The price drop that Nintendo recently announced will also go a long way in generating more sales and I think it's safe to assume that when we see the October numbers Nintendo will be on top again for the rest of the year.
Labels:
Satoru Iwata,
Wii Sales
DSi vs. DSi LL Size Comparison
For anyone that was wondering just how much bigger the DSi LL is compared the current DSi, the above photo tell all. It's quite a bit bigger, but you can't really see the screen quality comparison from that shot. Just based on the size alone, I can tell you I don't really like the DSi LL. That's, of course, not ever having had my hands on the system. I really like the size of the DSi as it currently is. It fits quite nicely in my pocket and the screens are very good as they are. The button layout is the only thing I might have changed to space them out a tiny bit more. What do you guys think? Do you like the new look of the DSi LL?
Labels:
DSi LL
MACHINE Announces Bittos+ for WiiWare
SAN DIEGO, Calif. – October 29, 2009 – MACHINE, a well known development brand and a new publisher specifically focused on digitally downloaded and distributed video games, announced today the upcoming release of bittos+, a new arcade-style puzzle game for WiiWare™.
Developed by Unconditional Studios in San Diego, California, bittos+ challenges players to take control of a variety of shapes while guiding, rotating and placing them in just the right arrangement to construct happy, shiny squares, all the while being surrounded by relentlessly multiplying bad bits and pieces, previously neglected by the player. Squares? Yes, squares! The higher the player progresses, the more difficult the game becomes continuously testing the players’ mettle with a mind shattering four stages of ten levels in eighty-two rounds, making for one of the deepest puzzle game adventure modes available.
“The Wii’s success among both casual and core gamers makes it an ideal match for the diverse style of play that’s offered in bittos+,” said Fox for Unconditional Studios. “It’s the perfect pick-up-and-play game for players looking for simple, yet captivating entertainment, but it also offers a variety of options for hardcore gamers looking for a deeper more engaging experience. On the mellow end of the spectrum the game offers a wonderful trance like experience, while on the wired end the title delivers hardcore, sometimes crazy, in-the-zone gameplay.”
The game comes loaded with multiple game modes to unlock, local high score boards, in-game medals and awards, and unique styles of play to entertain and challenge players of all ability levels, delivering a unique gameplay experience that the entire family can enjoy together.
bittos+ hits the Wii™ Shop Channel in November 2009.
Developed by Unconditional Studios in San Diego, California, bittos+ challenges players to take control of a variety of shapes while guiding, rotating and placing them in just the right arrangement to construct happy, shiny squares, all the while being surrounded by relentlessly multiplying bad bits and pieces, previously neglected by the player. Squares? Yes, squares! The higher the player progresses, the more difficult the game becomes continuously testing the players’ mettle with a mind shattering four stages of ten levels in eighty-two rounds, making for one of the deepest puzzle game adventure modes available.
“The Wii’s success among both casual and core gamers makes it an ideal match for the diverse style of play that’s offered in bittos+,” said Fox for Unconditional Studios. “It’s the perfect pick-up-and-play game for players looking for simple, yet captivating entertainment, but it also offers a variety of options for hardcore gamers looking for a deeper more engaging experience. On the mellow end of the spectrum the game offers a wonderful trance like experience, while on the wired end the title delivers hardcore, sometimes crazy, in-the-zone gameplay.”
The game comes loaded with multiple game modes to unlock, local high score boards, in-game medals and awards, and unique styles of play to entertain and challenge players of all ability levels, delivering a unique gameplay experience that the entire family can enjoy together.
bittos+ hits the Wii™ Shop Channel in November 2009.
Labels:
bittos+,
Unconditional Studios
Resident Evil Archives: Resident Evil Zero Shipping in December
We are happy to announce the ship date for Resident Evil Archives: Resident Evil Zero today. Exclusively available on the Wii, Resident Evil Archives: Resident Evil Zero will ship on December 1, 2009 and will be a must-have classic for the Holiday season. Resident Evil Archives gives Wii gamers the opportunity to play classic Resident Evil games they may have missed, now at a great value price of $29.99.
Prequel to the game that started a multi-million dollar franchise, Resident Evil Archives: Resident Evil Zero exposes the back story and internal tyranny of the Umbrella Corporation and lets players discover the origins of the T-Virus in an epic storyline that tells the horrors leading up to the infamous mansion incident.
Only available on the Nintendo GameCube until now, Resident Evil Zero brings Rebecca Chambers – rookie member of S.T.A.R.S. Bravo Team – to Raccoon City , where she must investigate a series of gruesome murders. Almost immediately she stumbles upon a military transport truck filled with corpses and her journey of horror begins.
Along the way Rebecca meets Billy Coen, an ex-Marine convicted on circumstantial evidence for the murder of 23 people. Players will get to control both Rebecca and Billy simultaneously using the Partner Zapping system, as they fight their way out of Raccoon City in the last of the main titles to use the original Resident Evil gameplay system prior to Resident Evil 4.
Prequel to the game that started a multi-million dollar franchise, Resident Evil Archives: Resident Evil Zero exposes the back story and internal tyranny of the Umbrella Corporation and lets players discover the origins of the T-Virus in an epic storyline that tells the horrors leading up to the infamous mansion incident.
Only available on the Nintendo GameCube until now, Resident Evil Zero brings Rebecca Chambers – rookie member of S.T.A.R.S. Bravo Team – to Raccoon City , where she must investigate a series of gruesome murders. Almost immediately she stumbles upon a military transport truck filled with corpses and her journey of horror begins.
Along the way Rebecca meets Billy Coen, an ex-Marine convicted on circumstantial evidence for the murder of 23 people. Players will get to control both Rebecca and Billy simultaneously using the Partner Zapping system, as they fight their way out of Raccoon City in the last of the main titles to use the original Resident Evil gameplay system prior to Resident Evil 4.
Labels:
Capcom,
Resident Evil Archives,
Resident Evil Zero
DSi LL Coming to Europe
We told you earlier today that the new DSi LL would be heading to Japan later this year. The system features a slightly larger form factor than the current model of the DSi. It didn't take very long at all for another region to jump on board with their announcement. In an interview with Videogamer, Nintendo of Europe announced that the new DSi would be coming to Europe during the first quarter of 2010 and would be labeled the DSi XL. The system is exactly the same as the DSi LL in Japan. There has not been any announcement as to what colors will be available in Europe or if there would be any software loaded on the system. As soon as we find out the rest of the details we'll be sure to let our European friends know.
Source: Joystiq
Source: Joystiq
Max and the Magic Marker T-Shirt Winners Announced
Well guys, it's time to announce the winners of the Max and the Magic Marker contest. The following readers will be able to do their best Max impression and I would like any of you that receive the shirt to send us a picture of you or a family member wearing the shirt. We'll post any of them that you want on the site for all to see.
Malouff
Philip Reed
Matthew Pitt
Charlie
Trist1214
Congratulations to each of you. Send me an email with your mailing address and as soon as the shirts reach our office I will get them sent out to you.
Malouff
Philip Reed
Matthew Pitt
Charlie
Trist1214
Congratulations to each of you. Send me an email with your mailing address and as soon as the shirts reach our office I will get them sent out to you.
Labels:
Contest,
Max and the Magic Marker
Excite Bike World Rally Details
Excite Bike: World Rally is less than two weeks away and was a surprise announcement to nearly everyone when it debuted on the Nintendo Week show this week. I'm totally excited for this game and will have to get some friend codes from you guys to play when it comes out. If it's anything like the original it will have hours of play time on my system. The following are some of the details we know about the game. These come courtesy of the IGN Nintendo Voice Chat podcast. * 60fps
* wheelie over slow-moving opponents
* ram your front tire into opponents to knock them down, and cool your engine
* race locations: Japan, Mexico, London, US
* multiple circuits
* earn ranks after races to move onto the next
* rank A or B and move on, rank C or lower and you have to race again
* S rank returns
* motion controls have you tilt Wiimote left/right to wheelie
* classic control plays just like the NES version
* game records best times, and marks each best time with an icon to let everyone know what control scheme you used
* change camera angle by pressing A
* new camera angel is angled, and gives you a better look down the track
* replay mode lets you watch the race you just finished
* create and save tracks with the track builder
* send created tracks to friends
* race random players online, or use friend codes
Top 20 WiiWare Titles: Week of October 26th
This week’s Top 20 WiiWare titles are based on the information from the week of October 26th, 2009 (parentheses indicate the previous week’s rank).
2 Reel Fishing Challenge (2)
3 World of Goo (4)
4 My Aquarium (3)
5 Contra Rebirth (1)
6 Tetris Party (5)
8 Texas Hold'Em Poker (9)
10 My Pokémon Ranch (10)
12 Driift Mania (12)
13 Brain Challenge (17)
14 Sexy Poker (14)
15 Family Mini Golf (15)
16 Defend Your Castle (16)
17 Shootanta: Evolutionary Mayhem (N/A)
Big shakeup going on in the top 5 this week. I believe on last week’s countdown I said that if anything had the chance to remove Contra Rebirth from the top spot it would be LostWinds: Winter of the Melodias and that is the case this week. Contra fell five spots to #5. The biggest mover of the week was Arkanoid Plus! falling six spots to number 19.
We had two new entries this week on the chart; Shootanta: Evolutionary Mayhem and Tales of Monkey Island: Chapter 3. This means that we lost You, Me and the Cubes as well as Bust-A-Move Plus!. My Sexy Poker watch continues this week because it did not move at all, though it is close to the bottom of the list.
We’ve got a few big titles coming to WiiWare in the next few weeks so we’ll so how things continue to shape up.
Real Life & Video Game Twins
I ran into this site last night and had to share it with you. It was too good to pass up. How many video game characters have a real life twin. That could be either an actual person the character was based upon or just a lucky coincidence. You decide.
Seperated at Birth
Seperated at Birth
Labels:
Seperated at Birth,
Yahoo Video Games
DSi LL Officially Unveiled
A Japanese website has been launched showing the new DSi LL. Here are some of the specs of the new system.
Nintendo DSi LL
4.2 inch mon x 2
Nov 21, 2009
20000 yen
DS:横148.7mm/縦84.7mm/厚さ28.9mm
DSLite:横133.0mm/縦73.9mm/厚さ21.5mm
DSi:横137.0mm/縦74.9mm/厚さ18.9mm
DSi LL:横161.0mm/縦91.4mm/厚さ21.2mm
Default stylus is 4 mm longer than the DSi stylus
The long "touch pen" is just about 40 mm longer than the DSistylus
Weighs approximately 50% more than the DSi/Lite
1 - 3 hrs more battery life than DSi, depending on screen brightness
3 hour charge (same as DS Lite, 30 mins longer than DSi)
Comes pre-installed with...
* A Bit of Brain Training: Arts
* A Bit of Brain Training: Science
* Kiyou Akira Rakuhiku Language Easier
You can view the official Japanese site of the DSi LL here. It appears that right now the system comes in three colors; rose, white and black and also includes a bigger stylus pen in addition to the regular stylus. The question now is, if the system comes to America will any of you pick it up or are you getting a bit tired of the large number of DSi models available?
Nintendo DSi LL
4.2 inch mon x 2
Nov 21, 2009
20000 yen
DS:横148.7mm/縦84.7mm/厚さ28.9mm
DSLite:横133.0mm/縦73.9mm/厚さ21.5mm
DSi:横137.0mm/縦74.9mm/厚さ18.9mm
DSi LL:横161.0mm/縦91.4mm/厚さ21.2mm
Default stylus is 4 mm longer than the DSi stylus
The long "touch pen" is just about 40 mm longer than the DSistylus
Weighs approximately 50% more than the DSi/Lite
1 - 3 hrs more battery life than DSi, depending on screen brightness
3 hour charge (same as DS Lite, 30 mins longer than DSi)
Comes pre-installed with...
* A Bit of Brain Training: Arts
* A Bit of Brain Training: Science
* Kiyou Akira Rakuhiku Language Easier
You can view the official Japanese site of the DSi LL here. It appears that right now the system comes in three colors; rose, white and black and also includes a bigger stylus pen in addition to the regular stylus. The question now is, if the system comes to America will any of you pick it up or are you getting a bit tired of the large number of DSi models available?
Labels:
DSi LL
Wednesday, October 28, 2009
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