Friday, January 23, 2009

Mario Kart Wii Review


Mario Kart Wii

Mario Kart Wii is the newest installment of the Mario Kart series that started on the Super Nintendo. It has gone through many changes throughout its history and this version incorporates many elements from every previous version of the game.

Mario Kart Wii ships with the Wii Wheel. This is the newest way to control the game and is the method used in the game’s promotion. The wheel has a slot in the middle that holds the Wii Remote sideways so you can tilt it much like a car’s steering wheel. You use the 2 button to accelerate and the 1 button to brake. The Directional Pad is used when you want to use objects that you collect at various points on the track. A quick shake of the controller and you can perform tricks off of ramps. It should be noted that this control method will take some getting used to as there is no way to accurately tell when you’re holding the remote centered and turns can be a little difficult to judge. After about an hour, though, you should be comfortable enough to control your kart well. You can also use the Wii Remote/Nunchuk combination as well as the Classic Controller and the Gamecube Controller. These methods will be used by players who are not comfortable with the Wii Wheel form of control. They also give you more pinpoint control of your kart.

Mario Kart Wii boasts more tracks than any previous console version of the game. Like the DS version this game has a total of 32 tracks. 16 of them are brand new and range from the fairly simple Luigi Circuit to the ever perilous Rainbow Road and everything in between. The Retro courses are taken from every previous version of the game. All the tracks are very colorful and have a lot of things going on. You can see Mii’s from your system lined up on the outside of many of them. You have 24 characters divided into 3 “weight” classes that you can choose and each character has up to 10 different vehicles they can select from. The game also has Mii support in the form of a playable character. Battle Mode also makes a return. You have ten different arenas that you can choose from to participate in Balloon Battle or Coin Runner modes. You can choose to race competitively by your self or bring along three other friends and join teams to see who can dominate the tracks together.

Wi-fi allows to play online against people from anywhere in the world in both race and battle modes. Online races allow up to 12 different people, with up to two players on a single console. All the modes available in the single player versions are allowed on the Wi-Fi Connection. With the use of a Friend Code you can join friends in races or you can elect to play random matches. You are given points depending on your finishing position in races and this is used to match you up with people of comparable skill. Chatting is allowed with people you have added as a friend with the use of pre-selected messages.
Mario Kart Wii is rated “E” for everyone because of Comic Mischief. This comes from players being able to run other racers off the tracks and throwing objects such as turtle shells or bombs at other players. None of these scenes are violent. They cause racers to spin out in place or fly into the air. If you own a Wii I would recommend that you pick this game up. You can have fun with this game by yourself, but it becomes a great time for everyone if you have multiple people to play with.

Thursday, January 22, 2009

Interview: Fabian Akker (Swords & Soldiers)


Nintendo’s WiiWare service has given us quite a few different types of games, and Ronimo Games, based in Holland, is about to add another unique experience to the list. Fabian Akker, co-founder of Ronimo, has joined us for a few minutes to discuss the upcoming WiiWare real-time strategy (RTS) game Swords & Soldiers.


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Can you tell us a little about Ronimo Games? How did you get started working on WiiWare?

Ronimo Games is small developer in Holland. We started the company with 7 friends after completing our study Game Design and Development at the art academy. During our study we created the original version of de Blob, which was picked up by THQ a few years ago. Last year, after we got the license from Nintendo, we started to develop for WiiWare.

Swords & Soldiers definitely has a unique style. What inspired you to do this game?

We are all huge RTS gamers, and after seeing the animation short "Super Moine," we thought it would be cool to make a side-scrolling RTS.

We love the art style for Swords and Soldiers. Full 3D graphics, or three-quarter overhead views, are usually the standard presentation in RTS games. Why did you decide to go with a 2D side scrolling style instead?

We try to create games that are a bit different from other games; of course a 2D engine is also a lot cheaper and easier to build with only 1 full-time programmer :)

What types of game modes will be available in the game?

The game has a whole bunch of different modes and settings:

3 story campaigns, 1 for every faction, 30 levels in total (this is already 6-8 hours of game play, if you are an experienced gamer)
3 different challenges:
The survival challenge, in which you have to hold off waves of units and spells as long as possible.
Berserker-run, in which one berserker needs to get as far as possible with only using spells.
The last challenge is boulder, in which a large, Indiana Jones-inspired rolling stone rolls through the level and you need to kill all the Vikings and jump over your own Aztec units.
Skirmish, with 3 difficulties and different options
Multiplayer with 9 maps and all kinds of different settings
25 achievements

At the time of this interview, there have been 3 races announced for the game-- the Aztecs, Vikings, and a third mysterious race. Can you tell us a little about them and what makes them different from each other?

The Vikings are these brutal, strong fighters, and they really love their barbecues. The main guy in the story is Red Beard, and he is after Black Beard because he trashed his barbecue party, the bastard! The Aztecs are these evil vegetarians. They grow huge vegetables for their vegetable growing contests. Recently, Fullthrotl, one of the Aztec leaders, managed to grow a huge, mind-controlling pepper which the Vikings want to make it into barbecue sauce.

Every unit and spell is different in the game. The Vikings have slower and stronger units, while the Aztecs have fast units and rely heavily on magic and poison to kill their enemies.

How did you decide on the 3 races you have? Were there any others that you considered but left out of the game?

These were the coolest factions we could think of. We threw out some other factions, mostly because the three that we have now are so different from each other, and the units and spells could be as unique as possible. These factions will definitely see a return in a possible sequel, and maybe we'll give the Space Marines a second chance. :P (Ed.: the space marines were an April Fools joke from Ronimo)

Is this going to be the beginning of a franchise? Can we look forward to some downloadable content (DLC) for other races or modes?

We don't have any DLC on the menu yet. But we have a long list of features, units, spells and other cool stuff to make a sequel; it all depends on the success of this first game.

How has the experience been developing for the WiiWare platform?

WiiWare is really fun to develop for. It's easy and relatively cheap. It is nice that small developers get a chance to show the world some new and exciting games.

We're really looking forward to this game. When can we expect to see the game available for purchase and what kind of price are you looking at?

The game will be out in a few weeks and the price is around 1000 points.


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Addendum: Additional information was made available after our interview with Fabian-- the third race has been announced, and an excerpt from the developer's blog provides the details.

At long last the veil of our secrecy is lifted! Emerging as the third contender for world domination is the CHINESE EMPIRE! Ruled by their child emperor, the Chinese care little for Viking barbecue feasts, or Aztec Vegetable growing contests. The Child Emperor tasks his subjects with gathering the the most exquisite toys from the corners of the world. Of course this will lead the Chinese empire onto a collision course with the other two factions. The Child emperor's army consists of disciplined warriors, ranging from martial arts specialists and spiritual zen-masters to firework-strapped rocketeers, and will prove to be evenly matched to the brutish Vikings and insidious Aztecs!


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We sincerely thank Fabian for taking the time to answer our interview questions and can't wait to get our hands on the title.
 

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