Saturday, September 5, 2009

Another Special Classic Controller

When Monster Hunter Tri launched in Japan at the beginning of August it had a special classic controller bundled with it. Now Koei has announced that Samurai Warriors 3 will launch later this year with its own special edition Classic Controller. This one customized with a design based on the game. Both of these controllers feature the new Pro design of the Classic Controller that has the grips built in to the bottom as well as the shoulder buttons repositioned vertically rather than horizontally.

I think it's safe to say that I REALLY like this design for the Classic Controller and want them myself. Hopefully we'll hear soon these will be making their way over here.

Friday, September 4, 2009

Monster Hunter Surprise Coming

This will probably be the first time and the last time I do this. Capcom is announcing a "Monster Surprise" coming on Monday in regards to Monster Hunter the game. They claim it is bigger than Ragiakurusu.

I really don't like announcements of announcements or countdowns to countdowns. I just wanted to post this to let you know you won't see if very often here. Once the actual announcement is made I will pass along all the news from that.

I have become very interested in the Monster Hunter series so I'm interested to know what it could possibly be. Perhaps they'll announce the classic controllers or maybe even the Wii bundle for North America. We'll find out on Monday. Check back here to see what happens.

It's a Double XP Weekend!!

Activision is celebrating Labor Day in styel. They have announced that anyone logging onto multiplayer in Call of Duty: World at War will be gifted with double the XP they would normally get. The event runs from now until Tuesday, September 8th. So get out there and frag like there's no tomorrow.

Retro Redux: Batman Returns

Howdy, and welcome, once again, to another edition of Retro Redux. This week we're going to take a look at Batman Returns. This game was based off of the Tim Burton movie of the same name and was released on nearly every platform under the sun in 1992. The Nintendo versions of the game were developed and published by Konami and were released in 1993, with Sega handling the Genesis and Master System versions of the game. Back then it would have been a little weird to have a Sega game on a Nintendo console. We're going to be looking specifically at the Super Nintendo version of the game. This is a side scrolling beat 'em up similar to games like Final Fight, Teenage Mutant Ninja Turtles, and Double Dragon.

Movie licensed games back in the late 80's and early 90's tended to be of the side scrolling genre and this is no different. Being on the Super Nintendo, though, this version was not only side scrolling, but also provided some depth of movement as you were able to move up and down somewhat as well as right to left. The levels went back and forth between the traditional 2-D style to the more modern, at the time, 2.5-D style with that added depth.

Batman Returns follows the plot of the movie quite closely; there's not much deviation from the plot aside from some characters being a bit more powerful than they are in the movie. Characters like the Organ Grinder who were freaked out by Batman in the movies were a little more brave in the game and were featured as level ending bossees. The main baddies you would face in the game were members of the Red Triangle Circus Gang and were different variations of clowns. You had the typical grunt skinny clown, the more beefy and bouncy fat clowns, as well as clowns that breath fire or thrown juggling pins at you. As Batman you had a number of moves at your disposal that you could use to take down the forces of evil. Standard punches and kicks could be combined with a jump to add a bit of range to your attacks. You also had a number of cape based moves that would knock back multiple opponents if you began to get overwhelmed. A quick press of the B and Y buttons would flare Batmans cape and hit anyone within a small distance. You also jump and pull off a cape glide that would hit enemies in the range of Batman's jump. Of course, no Batman game would be complete without the Batarang and Batman had this at almost all times to provide him with a ranged attack that would stun enemies allowing him to close in and down opponents while they wre dazed. The ability to grab opponents and slam them together to damage multiple opponents would come in handy as you could clear out areas a bit quicker if gang members were bunched together. If you just wanted them out of your way you could also throw enemies into the background. This would also do damage to the background giving you a bit of a destructible environment.

Scattered amongst these traditional side scrolling levels were a small number of levels were you would control some of Batman's vehicles to take down member of the RTCG. A few levels in there is a chase scene were Batman is behind the wheel of the Batmobile and you had to chase down gang members of motorcycles. These vehicle levels broke up the game play that could have otherwise felt extremely repetitive, which was a common problem of games in that genre.

One of the beautiful aspects of the Super Nintendo were the superb graphics capabilities of the system and this game is no exception. Still from the movie are mixed in during the between level cut scenes are were of amazing quality for a console at the time. The levels themselves are extremely detailed and provide a lot of interactive abilities that could be used to aide in cleaning up Gotham City. The transition of Danny Elfman's musical score to a home console was brilliant. It's very easy to recognize the themes from the movie and they've held up amazingly well. That goes to show just how good that system was, how well Danny Elfman's music transitions to other media outside of movies or both.

The boss fights in the game were one of the less excellent aspects of the game. They are by no means bad, but they feel less exciting than the typical beat em up of the rest of the game. Boss's were in general faster than the average enemy and didn't go down nearly as easily. This is to be expected, but playing through boss fights they did not seem to take damage right away when you attacked them. It was almost as if you had to find the one attack or weakness that would start off the damage and from there it was cake walk to take them down. Until you found that point in the fight it could amount to a test of your will before you could begin to hurt them.

In addition to the solid gameplay elements, and amazing audio and visual aspects of the game, Batman Returns also featured multiple endings based on how well you did through the game. Getting to the end witout using a continue would give you a truly cinematic ending, that most wouldn't experience without numerous playthroughs and simply mastering the game. This is a game play element that many games, even to this day, employ to get people to play through a game multiple times. Many games are worth the multiple playthroughs, and Batman Begins is no exception. This is one licensed game I could really get behind and recommend you seek out if you haven't played through it yet.

If Arkham Asylum rekindled a bit of Batman for you, you really should go back and experience this game at least once. It's a very solid beat em up, and one that many gamers, even today, could enjoy.

I do hope you've enjoyed this look back at Batman Returns for the Super Nintendo. If there are any games you'd like to see appear in this column in the future leave a comment down below with your suggestions and they could show up here in the future.

Thursday, September 3, 2009

Contra Rebirth Hits WiiWare Monday

Konami has confirmed that the next installment in the Contra series will be available for download on Monday, Sept. 7th for 1,000 Wii Points. The old school side scrolling action shooter will have two player co-op and two new unlockable characters.

Nintendo At PAX

It should come as a surprise to no one that Nintendo will be attending the Penny Arcade Expo (PAX) this year. They have announced the line-up of games they will have in their booth during the event. They includes titles like New Super Mario Bros.™ Wii, The Legend of Zelda™: Spirit Tracks and Mario & Luigi™: Bowser’s Inside Story as well as Metroid™ Prime: Trilogy, Wii Sports Resort™ and Professor Layton and the Diabolical Box.

Also they will have artists from around the world of comic and video games such as Scott Kurtz (PvP), Eric Jones (DC Comics: Supergirl: Cosmic Adventures in the 8th Grade), Christina Strain (Marvel Comics: Runaways), Mike Choi (Marvel: X-Force), Edison Yan (5th Cell: Scribblenauts) and Ryan Jones (Telltale Games: Tales of Monkey Island). These artists will be drawing new creations in Nintendo's Flipnote Studios, the animation software available on DSiWare.

All of this will be available to play or view during PAX, September 4th-6th, in the Nintendo Booth (#352). If you're in the Seattle area plan on attending the event and seeing all of this live.

Interview with Ole Teglbjærg (Max and the Magic Marker)


Hey guys. Ole is back for Round Two with us. You can see the previous interview I did with him here as well as at Nintendojo. I suggest going back and reading that interview if you haven't, because the information there was quite impressive. Let's get right to it then, shall we?

What are some of the benefits of working on WiiWare as opposed to a retail style game?

Basically I think the whole business model of WiiWare or any of the other download platforms, is better suited for first time developers like us, who self publish and do not have a lot of money. On these platforms it is possible to publish a game without having the big investment needed to produce the physical copies or the logistic network required to get it out there. Other than that I guess the size limit provides some sort of freedom also. I know it sounds like a paradox, but it forces you to be creative with what you have and make the best of it. Eventually this means the emphasis is on creativity and good and "simple" game play, rather than fiddling around with some insane AI or spend years refining every pixel on every 3D model in the game. That said, retail of course provides another kind of freedom in terms of having all the space you want, but we choose to look at it from a positive angle.

We know there is a size limit of around 40MB for WiiWare games. Has this been an issue through the development of Max? What if any limitations have you had to put on yourself and has it been a hinderance at all?

As mentioned above, the size limit has given us a kind of freedom, but to be more specific it has also been a pain in the ass during the development. We've had to restrict the amount of graphics, reduce quality of the music, and cut out game modes and features, which otherwise would have made it to the game. So it definitely puts a limit to what you can do.

All of the screenshots we've seen featured an orange magic marker. Are there going to be any other colors that might have different effects on gameplay?

We've had long and hard discussions on this issue, because it seems like such an obvious good idea. However, we have eventually decided not to go for the multi-marker mechanic. But it is definitely relevant for a sequel.

One of the most talked about games right now is Scribblenauts, which seems to have a near endless amount of player created options available. How many different actions will you be able to perform in Max and the Magic Marker?


Scribblenauts, which I think looks like a fantastic game, had a team of designers going through Wikipedia finding words, defining behavior and categorizing them and they've ended up with "tens of thousands of words" as one of the designers told me when, when I talked to her in Madrid at the Ideame conference. That is a lot, but our approach is a lot different. What we did was to define a principle of "providing as much freedom as possible under the laws of physics". That meant we did not want pattern recognition like we had seen in a lot of other drawing games. We wanted actual drawing - the bumps on the line should be felt within the game. That also means that the creativity and the number of things to do, is only limited by the amount of ink you have collected and your imagination.


We've seen some shots of a large purple creature who wields a vacuum. What can you tell us about him? Are there any other villains in the game that you can talk about?

The purple monster is the one Max created with the marker before he knew it was magical. I won’t say too much about him just yet, but he has an irritating ability to turn Max's friends the "Gobos" into purple monster look-a-likes.
These will kill Max if they get in contact with him. The only way to make them good again is to drop things (or ink) on their heads, when they are not looking.

WiiWare now has a rather extensive library of games covering a large number of genres. What games have you been playing and what are some of your favorites on WiiWare?

My personal favorites are 2D boy´s World of Goo and Swords and Soldiers by Ronimo Games. Two very different games, both with qualities I admire. I don´t think anyone would disagree on the beauty and uniqueness of World of Goo. And Swords and Soldiers is just such a cool take on the RTS genre. I love it when games are boiled down to focus on one well designed mechanic, and this is in my opinion what both 2D boy and Ronimo has done in their games. Other than that, our game has been compared to LostWinds a lot, and I can definitely see the similarities. However I thought LostWinds was a bit slow. My hope is that Max will be a faster game, but still leave room for the puzzle part.
- Run, Jump, Think, Draw! As we say.


You recently gave us a sneak peak at some more audio for the game and how it will be integrated into the gameplay. What can you tell us about the music in the game and how exactly will it work with what's going on on-screen?

The music will be dynamic in the sense, that depending on where on the level you are, it will change accordingly. Asger Strandby who is working with the implantation of the sound, has along with the rest of Analogik recorded numerous tracks evolving around a unique theme for each world. The tracks can be played on top of each other creating new variations and that is what gives the dynamic feel. Furthermore, the ingame sound effects are synchronized to fit the music by a metronome. This means even the footsteps will end up following the rhythm of the music. This gives a really nice touch e.g. When picking up pickups.

The game was shown during GamesCom in August. Was that the first time it had been shown to the public? How was the reaction by people who got to see the game?

The reaction was overwhelming and people were very excited about it. It was only on display in the business section though, so consumers still have to wait.

Can you tell us anything about your other titles we've talked about in the past (Hard Plastic, Octoracer)?

Right now we've just entered preproduction on Hard Plastic laying down the art direction and basic rules of the game. We're pretty excited about it ourselves, but it still has a long way to go.

On Octoracer, I think we've skipped the "Racer" in Octoracer. We have done a lot of prototyping, and we love the basic movement mechanic, but it doesn’t work as a racer. So we'll have to can that part.

Max was announced to be in Alpha in July. Can you tell us how close you are to being able to announce a release date yet?

Sorry... no.


I'd like to thank Ole, once again, for joining us and talking about Max and the Magic Marker. Stay tuned to Nintendo Okie for all the latest information concerning this game as well as other titles in the future.

Top 20 WiiWare Titles: Week of August 31st



This week’s Top 20 WiiWare titles are based on the information from the week of August 31st, 2009 (parentheses indicate the previous week’s rank).

1 Reel Fishing Challenge (1)
2 My Aquarium (2)
3 World of Goo (5)
4 My Pokémon Ranch (3)
5 Tetris Party (6)
6 Final Fantasy IV: The After Years (7)
7 Texas Hold’em Tournament (9)
8 Sexy Poker (8)
9 Family Slot Car Racing (15)
10 Tales of Monkey Island: Chapter 1 (10)
11 NyxQuest: Kindred Spirits (4)
12 Dr Mario Online Rx (11)
13 Family Mini Golf (13)
14 Defend Your Castle (16)
15 Water Warfare (14)
16 Final Fantasy Crystal Chronicles: My life as a Darklord (12)
17 Tales of Monkey Island: Chapter 2 (N/A)
18 Brain Challenge (17)
19 BUST-A-MOVE Plus! (19)
20 Cue Sports - Pool Revolution (18)

Reel Fishing Challenge continues it's stranglehold on the top spot. With the full retail version of that game out now I wonder if that will have any effect on the sales of the WiiWare edition. We'll see in the next few weeks. World of Goo has seen a bit of a resurgence. That title deserves to be up near the top every week. Even after this long it's still a quality title and one of the best available.

We're seeing that Monkey Island has a strong following. Chapter 2 sees its debut on the list this week knocking off Overturn. Chapter 1 rounds out the top 10 this week. Let's find out how well this second chapter of the game does and if it can top the earlier episode.

There's not a lot of interesting movement to talk about this week. NyxQuest did fall the most this week, losing seven spots. Sexy Poker held onto its #8 spot. Let's hope that trend doesn't continue.

Tune into this spot next week to see what other new and exciting developments have happened.

Wednesday, September 2, 2009

First Screens and Trailer for Lost Winds: Winter of the Melodias


Yesterday we heard the announcement of Lost Winds: Winter of the Melodias. Today frontier sent along some screenshots and the first gameplay trailer.








Spyborgs Elevator Action

Another gameplay video released by Capcom for Spyborgs.

Tiger Woods PGA Tour 10 Review


Tiger Woods PGA Tour 10 is the latest iteration on the franchise from EA Sports. Tiger Woods PGA Tour 07 was the first to appear on Wii and took advantage of the motion controls for the first time. The one thing since the start that many people would talk about was the motion control aspect of the game and how it wasn't quite 1 to 1 motion and didn't feel like you were playing golf. That aspect has been refined each year and more and more you began to feel like what you did translated to an actual real result on screen. This years version of the game comes shipped with the new Motion Plus peripheral, which gives you more precise motion and better control over your on screen actions. As a result for the first time you really feel like what you are doing is making an impact in the game. If you naturally rotate your hands to the left your shot will have a bit of hook to it. If you tilt to the right you are going to slice the ball. This can also be used to take advantage of shots where that type of movement on the ball is required. The more you twist your hands one direction the more the ball will hook or slice in that direction. It makes for the most accurate golf simulation to date for a home console.

Visually the game looks stunning. Each of the game's 27 courses, seven of them new to the series, are rendered in amazing detail. The water effects on lakes and oceans is quite breathtaking. The level of detail each year continues to go up and become more amazing to behold each time. The differences in the courses areas of fairway, rough and water appear much as you would expect them if you were actually visiting the courses in reality. On the other hand the golfers themselves still suffer a bit from the lack power on Nintendo's system. While each golfer is easily identifiable and there is a large amount of customization available they still appear jagged and rough. Hair on each of the golfer's, especially the female's, is quite stiff and doesn't look natural. It's the one area where the graphical capabilities of the Wii really show their age. It's easy to look past those flaws though because you are focused more on the courses and what actions you are taking and not looking at the golfer's themselves.

In terms of audio quality, the ambient sounds and noises that you would expect are all there. Wildlife sounds are present in every course with bird's chirping, waves crashing and even some rustling of the vegetation was noticed during play. If you are looking for a laid back, relaxing atmosphere there aren't many better places to look than a golf simulator. You can also add to the feel and get the sensation of participating in tournaments by turning the crowd on and getting the noise you would expect to hear during a golf tournament on TV. The announcer's in the game seem to have gotten a bit of an upgrade from previous years and don't get as annoying as they have in the past. Also, it was noticed that they were not as insulting as they've appeared to be in the past, which is a plus, especially if you have younger kids who enjoy playing.


Tiger Woods PGA Tour 10 featured a much improved online system this year. It's still built off the EA Nation system which is integrated over all the Electronic Arts games. The systems are all very similar and if you've played on EA game online then you know exactly what to expect. You have a friends list that you can use to invite friends to play a round of golf with you and if you randomly play someone online you then have the option to add them to your friends list afterwards. The same messaging system is in place as well. New for the game this year is the inclusion of tournaments. You can now participate against people worldwide in daily tournaments, weekly tournaments and even against the pros. All you have to do is log onto to the live tournaments section of the online system and click on the current tournament. It will tell you the course and settings that in place for that tournament and you play a round of golf and submit the score to the server. It's all very seamless and can be quite addicting. Playing against the pros is an interesting experience. If there is an event live that week that is located at one of the courses on the game, the pro players scores from the actual tournament are uploaded and you can compete against the pros to see how you stack up. Random matches against up to four players are almost as quick as single player events; all the participants play simultaneously.

Another new feature that is a welcome feature is the dynamic weather system. You have the option of using actual weather conditions at the courses with information from the Wii's Weather Channel. So if it's raining at St. Andrews today when you load the game and play a round of golf at St. Andrews it will be raining in the game as well. It's just one more feature that brings a small bit of reality to the game and immerses you that much more into the experience. You also have the ability to purchase additional clothing not available through regular play at the online clubhouse. Also new to the game for the first time in the franchise is the ability to play at Bethpage Black, the U.S. Open, the USGA Championship and the USGA's Rules of Golf which you can view between holes to learn the smaller details of golf you might not have known.

All the mini games from previous events are included and are much like they've been in the past. Get up to four people together in your living room and have a golf party. You can compete in challenges such as target practice, playing a round with rings suspended in the air, a game of T-I-G-E-R and more. They're a fun little diversion if you aren't in the mood for a full round of golf. Also included this year is a new disc golf game. Like the name implies, you play a round of golf with discs rather than the usual club and ball. The Motion Plus peripheral adds amazing depth and feel to the movements and it's as simple as throwing a frisbee. You have three discs to choose from for your shot; long range, approach, and a putter. You can play a round of disc golf on any of the available courses, but you will be playing from a shorter distance than you would normally. All in all this feels more like a proof of concept to see how well a frisbee golf game would work and how well players react to it. It's a quality version of the game and you may find yourself more attracted to this than the actual golf game itself.

Tiger Woods PGA Tour 10 is by far the best experience in the franchise and the Wii version stands head and shoulders above the rest for the immersion factor alone. Fans of golf should not pass up the experience. The new courses, better motion control, online experience and simple fun of the game of golf shouldn't be passed up. If you have friends or family who are intimidated by the game, the All-Play feature from last year is still available, but they may find they really like the disc golf game and it would be a simple introduction to the game and you can ease them into the full experience from there.

Final Score: 5/5

Tuesday, September 1, 2009

Bonk is Back

This is the type of stuff I talked about in my post earlier on what I would like to see on WiiWare. The return of classic platformers. Hudson announced today that Bonk is coming to WiiWare in Bonk: Brink of Extinction scheduled for release next Spring 2010.

• Story Mode with Co-Op play. Play alone or have a friend join you at any time!
• An entire new adventure with Bonk as he swims, bites, climbs, jumps, runs, and head-butts his way through jungles, deserts and volcanic caverns
• Search for help along the way: power ups, check points, and extra health are the staple for every adventuring caveman.
• Transformations are back and weirder than ever! Now Bonk can transform himself into eight different forms by eating meat or encountering Primordial Jelly. No enemy is safe from the boy with the super noggin!

New Features
• Online play for the first time in the series!
• New enemies with incredible variations in personalities and abilities. Beware the Raptor Unicycle Tank!
• Classic 2D platforming in a 3D world.
• Tons of collectibles will have you searching the entire prehistoric world.

If you haven't played a Bonk game before I recommend you head to the Virtual Console and download Bonk's Revenge right now!!

Source: Hudson Press Release

Nintendo Announces Free Internet For Everyone!!


When the Wii launched in November of 2006 Nintendo and Opera offered the internet channel for free as a way to introduce people to getting online with the Wii. It was available for free until July of 2007 when it was made available for 500 Wii Points.

Nintendo has announced today that the Internet Channel will again be free of charge for anyone that wants it. If you were one of the people that paid 500 Wii Points to download the channel you will be getting a message, via your Wii Message Board, that you will have the option of downloading one NES game free of charge (500 Point Value), beginning in October.

Alongside this announcement is another that the Internet Channel has been updated to support a more current version of Adobe Flash Player, which should mean more video content will be available through the Internet Channel. This change is effective immediately so head over to the Wii Shop Channel and download the newest version of the Internet Channel today.

Source: Nintendo PR Email

What I Want From WiiWare


As many of you know there is a size limit of 40MB for WiiWare games. Games today can't be made under that size limit if they use 3-D graphics and large soundtracks. You see great games like NyxQuest that have to be pared down and have things taken out or limited in order to fit under that 40MB limit. We've also know that NES and SNES and even N64 games fit well under that size limit with NES game being less than a megabyte in size, SNES games ranging around 2-3 MB in size and N64 games ranging between 8 and 32 MB in size.

I would like to see developers taking advantage of that fact and using those systems, mainly the SNES, as the basis for a huge epic RPG for WiiWare. Nicalis is probably the closest to doing something like that with Cave Story and La-Mulana coming out soon that utilize 8 bit and 16 bit style graphics. Capcom did that with Mega Man 9 and created a great game that could end up being a classic in the Mega Man franchise. While the shooters from Hudson, or the great puzzle games like World of Goo are awesome and bring a lot to the system gamers, especially older ones, remember things like Final Fantasy IV and Chrono Trigger.

Who wouldn't want to to see a sequel to The Legend of Zelda: A Link to the Past using that same engine and creating an epic tale in the Zelda franchise. We're getting a new Mario game this year that hearkens back to the side scrolling era, but can't fit under that size and has to be put on a disc. We're also getting a new Metroid game that is very reminiscent of a game like Super Metroid but is so big that it has to be put on physical media as well. Those games are more than likely going to be great and will be remembered for many years to come. I will never hid the fact that I believe the Super Nintendo era was the greatest generation in gaming to date. The system still has beautiful games that hold up better than many that came after it. You also see more and more, lists of the greatest games in franchises and many of them come from the Super Nintendo era. Here are a few that I know right off the bat; Super Mario World, Yoshi's Island, Final Fantasy IV (II), Final Fantasy VI (III)Chrono Trigger, Super Metroid, Star Fox, and there are many more that you could name.

16 bit graphics aren't out of date. They're from a different generation, but they can still be used to create memorable games. Square-Enix has given us a sequel to Final Fantasy IV and was able to charge the same amount as if the game had been released on the DS. Speaking of that system, it's become to de facto home to the top down RPG and people think that's where those games work best. That may be the case, but all the games you're playing on that system started out on a home console during the NES or Super NES era and as I've said before that's the generation people remember most fondly when they look back at their own history of gaming.

We've seen that great game can and will continue to be put on the WiiWare service. The problem is many of them don't last very long and people feel they're not getting enough game play for their dollar. Lost Winds was too short, the music is NyxQuest is repetitive, the graphics for The Three Musketeers suffered because of the size limit. All those issues could be removed with a return to the classics. People still create music on the Game Boy because it was memorable. People remember the beauty of F-Zero or Yoshi's Island. Why not get back to that. Introduce younger players to the games of the past with new games that remember that era? That's a great platform for a new game. It won't look old, it will have a different style from new games.

I want, more than anything, a new epic RPG. It doesn't have to be from a franchise I know. Create something new. Something people will talk about as a classic 16 bit RPG when they discuss Zelda, or Chrono or Fire Emblem. Create a new Mega Man X. Save the big budget, 3-D graphics, and orchestrated music for retail.

Okami Sequel Heading to DS?

This is by no means a complete confirmation, but scans from the latest issue of Famitsu appear to show the rumoured sequel to Okami, known as Okamiden heading to DS. There were talks last week of this title showing up, but there were no details aobut the game. This is apparently the game that was being hinted at.

I played the original game for about four hours before my save file was corrupted and I never went back to it. It's high on my pile of shame right now and maybe one day I'll go back to it. This sequel, if it comes to America may be the jump start I need to get back into it. The DS is the perfect analog to the paint brush mechanic. This graphic has a bit more of a blocky shape, but it would appear they've captured the feel of Okami quite well.

Stay tuned to Nintendo Okie for more information about this in the future.

List of Retro Redux's

Welcome to Retro Redux. Here you'll find a list of all the articles we've done in this series. Retro Redux is a look at the history of gaming on Nintendo consoles. We'll cover every Nintendo platform, with the exception of the Virtual Boy, because we don't own one of those. As always if there is some game you'd like to see covered drop us a comment and let us know. Check out the articles we have here. You might learn something you didn't know or find out about a game that you want to go back and play. This article will cover everything from the good, to the bad, to the ugly. Nothing is sacred in Retro Redux and if it's terrible we'll let you know.

The Game's We've Covered So Far

Batman Returns
Chip 'n' Dale's Rescue Rangers
Duck Tales
Mega Man
Mega Man 6
Rachet & Clank or Why I Hate Exclusives
Super Ghouls 'n Ghosts
Super Mario Bros.
Super Mario Bros. 2
Wario Land 2

Get Ready to Party With Wii Sports Resort

Nintendo has announced their newest social network, the Wii Sports Resort Party Time Generator.

Wii Sports Resort™ is one of the hottest video games on the market with more than one million copies sold in the United States alone. Nintendo has enhanced the social experience of Wii Sports Resort and made it even more immersive by creating the Wii Sports Resort Facebook application.

Head on over to http://apps.facebook.com/wiisportsresort and get the app today. Once you've added it to your facebook page you can set up parties, host tournaments, post scores and results, view medals and trophies, share photos and even do some Wii Sports trashtalking.

This is the closest thing to online leaderboards that Wii Sports Resortcan have. Get online and compare your scores to other people's all over the world and even post information about a tournament you want to have in your area.

We've contacted Nintendo for more information on this new feature.

Monday, August 31, 2009

New DSi Colors, Wii Remote, and Wii Fit Plus Announced



Speaking at the Gamestop Manager's Conference today, Nintendo of America President & COO, Reggie Fils-Aime announced details regarding Wii Fit Plus's release date and pricing as well as confirming new colors of both the DSi and the Wii Remote. Details of that announcement are

Wii Fit Plus: This enhanced version of the top-selling game offers a range of new features, along with new exercises, yoga activities and balance games designed to keep workouts fun. For the first time, users can customize their workouts to target specific areas of their bodies or to fill specific intervals of time. Wii Fit Plus will replace the current Wii Fit™ configuration at retail, and will be bundled with the Wii Balance Board™ accessory at a suggested retail price of $99.99. For people who currently own Wii Fit and want to add the expanded options to their fitness regimen, the Wii Fit Plus disc will be available on its own at a suggested retail price of $19.99.

White and Pink Nintendo DSi colors: The two new colors give consumers even more options to personalize their experiences. All models of the Nintendo DSi hardware come with two cameras and interactive options to let users create and manipulate pictures or sound in fun and creative ways. All versions of Nintendo DSi are available at a suggested retail price of $169.99.

Wii Remote and Wii MotionPlus Black bundle: The Black bundle is the first new color for the Wii Remote and Wii MotionPlus.

Black Nunchuk: The Black Nunchuk will be available as a standalone purchase.

Along with those details he also announced that Wii Fit Plus will be available on October 4th of this year. The new DSi colors will be available for purchase on September 13th. There was no announcement on when the new Wii Remote and Nunchuk would be available other than this holiday season.

Source: Nintendo PR Email

Wii Game Ranking Average Scores Rise in 2009

As you can see according to the chart the average ranking score for Wii games was well behind the average for the other two systems. This year though, things look a little different. While the average for the Xbox 360 and PS3 scores remained relatively the same, the Wii has seen a huge jump in the difference of its score compared to last year.

There could be any number of things that could contribute to this. Are games really better this year than they were last year? I think that's probably the case, but I also think it's just as likely that after nearly three years on the market that developers finally understand what needs to be done to make Wii games successful. Gone are the huge numbers of party games, and games based on your family pet. In are more games that take advantage of the hardware and push it with a beautiful art style over ultra realistic graphics such as The Munchables, Little King's Story or Ghostbusters. Games with interesting game play mechanics such as NyxQuest, Boom Blox: Bash Party or Excite Bots. It could simply be a revisit to classics like Klonoa or Punch-Out!!.

Whatever it is though, games are getting better on Wii and they're just as good, according to Meta Critic as games on the Xbox 360 or PS3. Personally, I think they've been that way for some time, but that's just my opinion.

Source:Go Nintendo, Industry Gamers.com

DSi Only Games Available This Fall

The Nintendo DSi was released on April 5th of this year, but up to this point, with the exception of DSiWare games there have been no retail games that were exclusive to the platform. According to DSi Project Lead Masato Kuwahara that will change this fall. DSi only games will be shipping to retailers later this year and they will have features that make them stand out from standard DS games. They will appear more like Wii games on the shelves as they will have all white cases for the games and the carts themselves will be white as well. They will also have warnings on the packaging letting consumers know that the game will only work on the DSi.

Another interesting thing to note about this is that Nintendo has decided, much like with Motion Plus, to let third party developers and publishers take the lead being the first to market with games that will take advantage of the DSi. That was a system that appeared to work well for Motion Plus. It will be interesting to see how it works with DSi. It will also be interesting to see just how quickly the all white packaging of DSi only games overtakes the amount of black cases that will work on both systems.

Nintendo has said that the DSi will live alongside the DS, but it was very quick to begin pulling things from the Game Boy Advance when DS took off as well as switching to DS Lite systems after they were released.

Source: Kotaku

The Walt Disney Company Purchases Marvel Comics











This is big news for a large number of different entertainment types. Prepare yourself for Disney's Spiderman. The Walt Disney Company announced today that they've purchased Marvel Comics for $4 billion. Under the terms of the agreement Disney agreed to pay Marvel shareholders $30 per share of their Marvel stock in addition to .745 of a Disney Share for each of their own.

In terms of video game impact, there are a number of games on tap by Marvel with a number of companies such as Activision, THQ and Sega. Activision's deal, for instance, is valid until 2017. Disney Senior Exective VP and Chief Financial officer said:

"As the current agreements in place sunset we will look to exploit the library of characters more broadly. This is a big library of properties and we think there is real opportunity.We plan to evaluate where those opportunities are greatest and how we can leverage those across both Marvel and Disney."

So in the future be on the lookout for a new logo on top of your Marvel properties.

New Screens for Max and the Magic Marker

Press Play updated their blog today with a new sample of music from the Pirate World they hinted at on Friday. Along with that update they sent along some more screen shots for your viewing pleasure. If you're interested in hearing the music from the game you can head on over to the official blog and give it a listen.

Along with the screens and the music demo they dropped another little nugget of information. When sound effects happen on screen a behind the scenes element known as metronome syncs all the sounds up so that they sound like they are happening in the music. They used the example of boxes hitting the ground in time to the music. We'll have to get some more information on exactly how this is implemented.





Activision Announces New Fishing Game

SANTA MONICA, Calif., Aug 31, 2009 /PRNewswire-FirstCall via COMTEX News Network/ -- Activision Publishing, Inc. (Nasdaq: ATVI) has announced a brand new entry in its Rapala fishing franchise, Rapala(R): We Fish(TM) for Wii(TM). Slated for release on September 29, Rapala: We Fish is the first fishing title developed specifically for Wii(TM), featuring over-the-top fun and action-packed fishing. The game is packaged with the Rapala fishing rod and reel peripheral, letting players cast it, crank it and set the hook!

"We've partnered with Rapala to develop a new type of fishing game that focuses on arcade style family fun for the Wii(TM)," said David Oxford, Activision Publishing. "Combining responsive controls with an action-packed, humorous direction, we have created a fishing game that's unlike anything out there."

Rapala: We Fish takes a "pick up and play," comical approach to fishing. Featuring five different game modes, including co-op tournaments, 4 player split-screen and multiplayer modes, players can choose from five hilarious characters or play as their favorite Mii(TM). Players travel to eight locations around the world and compete in 24 tournament events. Battle over 50 wacky fish species, including enormous Legendary Lunkers, with the Rapala rod and reel peripheral for side-splitting fun!

In a unique twist, the fish themselves feature zany personalities and hilarious facial expressions that will make players chuckle as they race each other to be the first to catch them. Winning a tournament requires more than just fishing - you must race your boat in arcade-style competitions with power-ups and turbo speed boosts. But hurry - if a competitor knocks the fish out of your boat before you get to the safe harbor, you lose your prized catch!

"We love Activision's fresh, colorful approach to Rapala: We Fish," said Kelly Brockpahler, Rapala. "It doesn't matter if you are a fisherman in real life, this game lets players of all ages and abilities have a 'laugh out loud' good time!"

For more information stay tuned here to Nintendo Okie or visit www.activision.com.

Nintendo Download: Week of August 31st

It's time once again for your weekly synopsis of Nintendo's download. We get two games on WiiWare this week, starting with the second installment of Tales Of Monkey Island, Siege of Spinner Cay and another party game in 3-2-1, Rattle Battle!. We revisit a Sega classic RPG in Phantasy Star. DSiWare gets the classic puzzle game Puzzle League.

It looks like the game to pick up this week is Chapter 2 of Monkey Island.

WiiWare™

Tales of Monkey Island: Chapter 2
Publisher: Telltale Games
Players: 1
ESRB Rating: E10+ (Everyone 10 and Older) – Alcohol Reference, Cartoon Violence, Mild Language, Suggestive Themes
Price: 1,000 Wii Points™
Description: Guybrush’s adventures continue on the high seas as pox-plagued pirates lay siege to the innocent Mer-People. Between defending the Mer-People and dodging the persistent pirate hunter hot on his trail, Guybrush manages to catch up to his beloved wife and despised arch-nemesis, but the reunion is short-lived. Now Guybrush must focus on eradicating the Pox of LeChuck before more harm can be done. And as the Mighty Pirate draws closer to a cure, the waters will only grow murkier in this thrilling chapter of the epic saga.

3-2-1, Rattle Battle!
Publisher: Tecmo
Players: 1
ESRB Rating: E (Everyone) – Comic Mischief
Price: 500 Wii Points
Description: 3-2-1, Rattle Battle! is a party game packed with exciting mini-games. Intuitive controls mean that anyone can enjoy playing – just grab the Wii Remote™ and shake it to “rattle.” Great fun for single players, but the party really gets started when you register high scores on Nintendo® Wi-Fi Connection to see how you measure up against players from around the globe.

Virtual Console™

Phantasy Star™
Original platform: SEGA Master System
Publisher: SEGA
Players: 1
ESRB Rating: E (Everyone 10 and Older) – Animated Blood, Mild Fantasy Violence
Price: 500 Wii Points
Description: Originally released on the SEGA Master System, Phantasy Star is a pioneer in the role-playing game genre. Alis is the fearless female protagonist out to avenge her brother’s death at the hands of cruel dictator King Lassic. Players must guide Alis and her troops through the sprawling environments of the Agol solar system in an attempt to defeat King Lassic and liberate the people of Agol. Engage in dynamic turn-based combat with dragons, ghouls, giants and magicians by using unique weapons such as glowing daggers, crossbows and magic spells.

Nintendo DSiWare™

Puzzle League™ Express
Publisher: Nintendo
Players: 1
ESRB Rating: E (Everyone)
Price: 500 Nintendo DSi Points™
Description: The ever-popular Puzzle League comes to Nintendo DSiWare. As it is with all good puzzlers, the concept is simple: Connect blocks of the same color to clear them from the screen and prevent your stack from becoming too high. There are four single-player modes to choose from: Endless (survive to earn a top score), Clear (eliminate all blocks above the line), Score Attack (score as high as possible in two minutes) and Vs. COM (use items and combos to attack a computer opponent). You can choose from a variety of background music to help get you in the zone, and even play in horizontal or vertical mode by holding the Nintendo DSi system normally or like a book. Whichever way you play, you’re guaranteed maximum fun.

Nintendo adds new titles to the Nintendo DSi Shop and the Wii Shop Channel at 9 a.m. Pacific time on Mondays. Users with broadband Internet access can redeem Wii Points or Nintendo DSi Points to download the games. Wii Points can be purchased in the Wii Shop Channel. Nintendo DSi Points can be purchased in the Nintendo DSi Shop. A Nintendo Points Card™ can be purchased at retail locations. All points from one Nintendo Points Card must be redeemed in either the Nintendo DSi Shop or the Wii Shop Channel. They are not transferable and cannot be divided between the two systems.

Meet Luigi Goomba

This is nothing more than a reason to show off what I found in a store this week. I was in a second hand store looking for some older NES era games and saw this guy sitting on a shelf. Luigi is my favorite Nintendo character and I couldn't say no to this.

Now that I've shown you mine, you show me yours. What types of Nintendo memorabilia have you picked up that you just couldn't say no to. I'd be interested in putting together a gallery of your finds and collections. If you have anything you'd like to have featured on the site drop us a line at tips@nintendo-okie.com and we'll post your collections in the future.

This Week in Nintendo History: August 31st to September 5th


Let's travel through time once again and explore the history of Nintendo. The stuff we knew and maybe some stuff you didn't. This week we see the release of two Nintendo consoles, a TV classic, lots of action on the Virtual Console and more. Let's hop right into it and see what happened this week.

August 30th, 1985 brought the release of one of the worst football games to ever appear on the Nintendo Entertainment System. 10-Yard Fight was a port of an arcade version of the game developed by Irem and published by Nintendo themselves. It featured five difficulty levels ranging from high school to Super Bowl and allowed two players to play on opposite teams. It's best left forgotten, trust me.

A Nintendo classic would be unleashed to the world on August 30th, 2004 in the form of Pikmin 2. This was the sequel to the Gamecube launch title and was considered by many to be the better of the two games. It featured two new Pikmin types, white and purple, but it took a lot to gain access to these new helpers. One thing that was done away with in this game and made many players happy was the time limit. This allowed the game to be played more at the players pace and was a welcome addition, or loss, to the game. Pikmin 2 is scheduled to be released on Wii under the banner of New Play control.

Super Mario Bros. Deluxe would be released for the Game Boy Color on August 31st, 1999. This was a remake of the original Super Mario Bros. for the NES with a number of differences. First was the ability to play as Luigi. It also included a save feature, Vs modes, and it "fixed" the minus world glitch so players were no longer able to visit that never ending level. This was one of the first times that The Lost Levels would be released in America and gamers would find out why it had never been released here. This game would also have some connectivity with the Game Boy Camera allowing you to print out pictures with custom captions.

September 1st, 1986 was release day for the Nintendo Entertainment System in Europe. Alongside it were a number of games including Mario Bros. and Excite Bike. We've documented the NES in the article before so we won't go into any more detail here. This release date was more than three years after the system originally launched in Japan on July 15th, 1983.

It was Virtual Console Monday on September 1st, 2008 in America. This day would see the release of Clu Clu Land for the NES, and Super Mario RPG: Legend of the Seven Stars for the SNES.

Bomberman Hero was released for the Nintendo 64 on September 1st, 1998. This was a direct sequel to Bomberman 64 and featured more levels, attack items, bosses and better gameplay. One big omission from this title was multi-player, something the Bomberman series has been praised for throughout the years. Some of the differences to the gameplay from previous versions were that Bomberman can now jump and throw bombs farther than he can in previous games, as well as the ability to swim underwater, hover in the air, and fly in the sky.

Let's go racing! Back on September 1st, 1992 Super Mario Kart started its engine for the first time in America. Players got their first taste of three dimensional racing and flinging turtle shells at other cars. The game used the Mode 7 system which allowed the designers to create the feeling of a three dimensional race, when in actuality you were static and the environment moved around you. Super Mario Kart featured 8 drivers in three different weight classes with one kart each. This series has gone on to spawn several interations over every console since the Super Famicom and has been played by millions of gamers worldwide.

It's Virtual Console day again. This time it's September 3rd, 2007. On that day Adventure Island and Donkey Kong Jr. Math for the NES, Landstalker for the Genesis, and Bonk 3: Bonk's Big Adventure for the TG-16 were released.

Our second console release of the week happened on September 3rd, 1996 when the Game Boy Pocket hit store shelves in America. This smaller version of the Game Boy featured a few improvements over its predecessor. Things like improved battery life; the GBP required two AAA batteries rather than four AA's. The screen was improved to remove some of the blurriness that people experienced. This was all combined with a smaller form factor to give people an even more portable system than before. Gamers in Japan would also have the benefit of an independantly lit screen. This system was replaced later by the Game Boy Color.

Our final entry of the week is one that many gamers remember and love rather fondly. On September 4th, 1989 The Super Mario Bros. Super Show debuted in America. This show featured then WWF superstar Cpt. Lou Albano and Danny Wells in a live action show that would preceed a 13 minute cartoon where they also provided the voices for the characters. On Fridays viewers would be given a Legend of Zelda cartoon rather than the Mario Brothers. This show would also feature many guest stars such as Cyndi Lauper, Roddy Piper, Vanna White, Magic Johnson and many more. The Super Mario Bros. Super Show ran for four years until December of 1989 and has since been released on DVD.

One more week in the books. I hope you've enjoyed it and maybe learned something you didn't know. If there is anything coming up that you know about and would like to see included in this article drop me a line and let me know. Don't forget to leave me a comment below. Until next week.

Sunday, August 30, 2009

Mario According to the Ghost Hunters

I saw these videos mentioned on GoNintendo today and I had to repost them. They combine two of my favorite things ever; Nintendo and Ghost Hunters. These are videos created by Grant Wilson, from SyFy's Ghost Hunters, and his son. They're all a little over a minute long and will make you laugh. Just a bit of fun on a Sunday afternoon.



You can find the rest of the videos here. There are seven in total and you should watch them all.
 

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