Friday, October 30, 2009

Update on the site

If you have somehow managed to find yourself at this spot then the site is still not completely functioning.

The url should work, but if not if you remove the www from the beginning it should load properly.  Please be patient with us as we work out this little kink.

http://nintendo-okie.com

Thursday, October 29, 2009

We're Moving

I just wanted to let everyone know that we'll be moving the site tonight.  If everything goes according to plan tomorrow when you visit you should see a new look to the site.  It should have basically the same layout with a few changes that give different parts of the site a little more room to breathe and a cleaner look.  All in all the people that have seen the new design really liked it and I think everyone else will too.

In case you're wondering.  We're moving from Blogger to Wordpress for site maitainence.  I like the backend stuff that Word Press allows us to do that Blogger doesn't and the overall cleaner look that Word Press provides.  All the same great content you have come to know will be there and the address should stay the same.

If you log on and the site is down that's why.  Don't freak out, we're not gone.  If you have any questions you can get a hold of me at tonymiller@nintendo-okie.com.  I hope you guys like the new look of the site.

DSi XL Coming To America


"A new iteration of the Nintendo DSi™ system will be introduced in Japan on November 21, 2009," according to a statement from Nintendo released to Kotaku. "To be known as Nintendo DSi LL in Japan, and as Nintendo DSi XL in North America and Europe, it will offer a screen 93% larger than the current Nintendo DS Lite with a better view angle, an additional longer touch screen stylus, and preinstalled Nintendo DSiWare™ software. The new version will arrive in North America and Europe in the first quarter of calendar year 2010."

This announcement comes directly from Nintendo.  It's now officially official.  North America will be receiving the larger version of the DSi.  It's assumed, but not confirmed, that the system will sell for the same price as the current DSi.  We'll give you more details as they come in.

So, are you excited?  Will you rush out and buy a new, bigger DSi?

Iwata Talks Wii Sales

“Wii has stalled. We were unable to continually release strong software, and let the nice mood cool. We were unable to show a new game to become ‘the next thing.’ In the game market, once you’ve lost the momentum, it takes time to recover. With the price drop, sales returned to a certain level, but they just did not reach the level of last year around this time. We decided that it would be difficult to sell enough to recover from the poor performance of the first half of the year. In order to reach it (20 million target), we’ll have to move quite a large quantity, but it’s a figure we released after having felt the momentum returning [based off the price drop].” - Satoru Iwata

That's a pretty straightforward statement from Nintendo about the current situation of Wii sales.  It's been very clear that sales have fallen off from last year, but they're still doing well.  They haven't had, as of yet, the killer app that everyone looks at to be released each year, but it's coming very soon.  I think New Super Mario Bros. Wii will be a huge generator of sales, in both terms of software and hardware.  The DS version of the game is selling selling and has been on the top 20 NPD chart still recently.  The price drop that Nintendo recently announced will also go a long way in generating more sales and I think it's safe to assume that when we see the October numbers Nintendo will be on top again for the rest of the year. 

DSi vs. DSi LL Size Comparison



For anyone that was wondering just how much bigger the DSi LL is compared the current DSi, the above photo tell all.  It's quite a bit bigger, but you can't really see the screen quality comparison from that shot.  Just based on the size alone, I can tell you I don't really like the DSi LL.  That's, of course, not ever having had my hands on the system.  I really like the size of the DSi as it currently is.  It fits quite nicely in my pocket and the screens are very good as they are.  The button layout is the only thing I might have changed to space them out a tiny bit more.  What do you guys think?  Do you like the new look of the DSi LL?

MACHINE Announces Bittos+ for WiiWare

SAN DIEGO, Calif. – October 29, 2009 – MACHINE, a well known development brand and a new publisher specifically focused on digitally downloaded and distributed video games, announced today the upcoming release of bittos+, a new arcade-style puzzle game for WiiWare™.

Developed by Unconditional Studios in San Diego, California, bittos+ challenges players to take control of a variety of shapes while guiding, rotating and placing them in just the right arrangement to construct happy, shiny squares, all the while being surrounded by relentlessly multiplying bad bits and pieces, previously neglected by the player. Squares? Yes, squares! The higher the player progresses, the more difficult the game becomes continuously testing the players’ mettle with a mind shattering four stages of ten levels in eighty-two rounds, making for one of the deepest puzzle game adventure modes available.

“The Wii’s success among both casual and core gamers makes it an ideal match for the diverse style of play that’s offered in bittos+,” said Fox for Unconditional Studios. “It’s the perfect pick-up-and-play game for players looking for simple, yet captivating entertainment, but it also offers a variety of options for hardcore gamers looking for a deeper more engaging experience. On the mellow end of the spectrum the game offers a wonderful trance like experience, while on the wired end the title delivers hardcore, sometimes crazy, in-the-zone gameplay.”

The game comes loaded with multiple game modes to unlock, local high score boards, in-game medals and awards, and unique styles of play to entertain and challenge players of all ability levels, delivering a unique gameplay experience that the entire family can enjoy together.

bittos+ hits the Wii™ Shop Channel in November 2009.

Resident Evil Archives: Resident Evil Zero Shipping in December

We are happy to announce the ship date for Resident Evil Archives: Resident Evil Zero today. Exclusively available on the Wii, Resident Evil Archives: Resident Evil Zero will ship on December 1, 2009 and will be a must-have classic for the Holiday season. Resident Evil Archives gives Wii gamers the opportunity to play classic Resident Evil games they may have missed, now at a great value price of $29.99.

Prequel to the game that started a multi-million dollar franchise, Resident Evil Archives: Resident Evil Zero exposes the back story and internal tyranny of the Umbrella Corporation and lets players discover the origins of the T-Virus in an epic storyline that tells the horrors leading up to the infamous mansion incident.

Only available on the Nintendo GameCube until now, Resident Evil Zero brings Rebecca Chambers – rookie member of S.T.A.R.S. Bravo Team – to Raccoon City , where she must investigate a series of gruesome murders. Almost immediately she stumbles upon a military transport truck filled with corpses and her journey of horror begins.

Along the way Rebecca meets Billy Coen, an ex-Marine convicted on circumstantial evidence for the murder of 23 people. Players will get to control both Rebecca and Billy simultaneously using the Partner Zapping system, as they fight their way out of Raccoon City in the last of the main titles to use the original Resident Evil gameplay system prior to Resident Evil 4.

DSi LL Coming to Europe


We told you earlier today that the new DSi LL would be heading to Japan later this year.  The system features a slightly larger form factor than the current model of the DSi.  It didn't take very long at all for another region to jump on board with their announcement.  In an interview with Videogamer, Nintendo of Europe announced that the new DSi would be coming to Europe during the first quarter of 2010 and would be labeled the DSi XL.  The system is exactly the same as the DSi LL in Japan.  There has not been any announcement as to what colors will be available in Europe or if there would be any software loaded on the system.  As soon as we find out the rest of the details we'll be sure to let our European friends know.

Source: Joystiq

Max and the Magic Marker T-Shirt Winners Announced


Well guys, it's time to announce the winners of the Max and the Magic Marker contest.  The following readers will be able to do their best Max impression and I would like any of you that receive the shirt to send us a picture of you or a family member wearing the shirt.  We'll post any of them that you want on the site for all to see.

Malouff
Philip Reed
Matthew Pitt
Charlie
Trist1214

Congratulations to each of you.  Send me an email with your mailing address and as soon as the shirts reach our office I will get them sent out to you. 

Excite Bike World Rally Details

Excite Bike: World Rally is less than two weeks away and was a surprise announcement to nearly everyone when it debuted on the Nintendo Week show this week.  I'm totally excited for this game and will have to get some friend codes from you guys to play when it comes out.  If it's anything like the original it will have hours of play time on my system.  The following are some of the details we know about the game.  These come courtesy of the IGN Nintendo Voice Chat podcast.
* 60fps
* wheelie over slow-moving opponents
* ram your front tire into opponents to knock them down, and cool your engine
* race locations: Japan, Mexico, London, US
* multiple circuits
* earn ranks after races to move onto the next
* rank A or B and move on, rank C or lower and you have to race again
* S rank returns
* motion controls have you tilt Wiimote left/right to wheelie
* classic control plays just like the NES version
* game records best times, and marks each best time with an icon to let everyone know what control scheme you used
* change camera angle by pressing A
* new camera angel is angled, and gives you a better look down the track
* replay mode lets you watch the race you just finished
* create and save tracks with the track builder
* send created tracks to friends
* race random players online, or use friend codes

Top 20 WiiWare Titles: Week of October 26th


This week’s Top 20 WiiWare titles are based on the information from the week of October 26th, 2009 (parentheses indicate the previous week’s rank).

2 Reel Fishing Challenge (2)
3 World of Goo (4)
4 My Aquarium (3)
5 Contra Rebirth (1)
6 Tetris Party (5)
8 Texas Hold'Em Poker (9)
10 My Pokémon Ranch (10)
12 Driift Mania (12)
13 Brain Challenge (17)
14 Sexy Poker (14)
15 Family Mini Golf (15)
16 Defend Your Castle (16)
17 Shootanta: Evolutionary Mayhem (N/A)
20 Water Warfare (19)

Big shakeup going on in the top 5 this week. I believe on last week’s countdown I said that if anything had the chance to remove Contra Rebirth from the top spot it would be LostWinds: Winter of the Melodias and that is the case this week. Contra fell five spots to #5. The biggest mover of the week was Arkanoid Plus! falling six spots to number 19.

We had two new entries this week on the chart; Shootanta: Evolutionary Mayhem and Tales of Monkey Island: Chapter 3. This means that we lost You, Me and the Cubes as well as Bust-A-Move Plus!. My Sexy Poker watch continues this week because it did not move at all, though it is close to the bottom of the list.

We’ve got a few big titles coming to WiiWare in the next few weeks so we’ll so how things continue to shape up.

Real Life & Video Game Twins

I ran into this site last night and had to share it with you.  It was too good to pass up.  How many video game characters have a real life twin.  That could be either an actual person the character was based upon or just a lucky coincidence.  You decide.

Seperated at Birth 


DSi LL Officially Unveiled


A Japanese website has been launched showing the new DSi LL.  Here are some of the specs of the new system.

Nintendo DSi LL
4.2 inch mon x 2
Nov 21, 2009
20000 yen

DS:横148.7mm/縦84.7mm/厚さ28.9mm
DSLite:横133.0mm/縦73.9mm/厚さ21.5mm
DSi:横137.0mm/縦74.9mm/厚さ18.9mm
DSi LL:横161.0mm/縦91.4mm/厚さ21.2mm
Default stylus is 4 mm longer than the DSi stylus
The long "touch pen" is just about 40 mm longer than the DSistylus
Weighs approximately 50% more than the DSi/Lite
1 - 3 hrs more battery life than DSi, depending on screen brightness
3 hour charge (same as DS Lite, 30 mins longer than DSi)

Comes pre-installed with...

* A Bit of Brain Training: Arts
* A Bit of Brain Training: Science
* Kiyou Akira Rakuhiku Language Easier

You can view the official Japanese site of the DSi LL here.  It appears that right now the system comes in three colors; rose, white and black and also includes a bigger stylus pen in addition to the regular stylus.  The question now is, if the system comes to America will any of you pick it up or are you getting a bit tired of the large number of DSi models available?


Wednesday, October 28, 2009

Need For Speed Nitro - Cairo Trailer

Doc Louis' Punch-Out!!



Epic Mickey Was Originally Multi Platform


Everyone it seems is getting more and more details about Warren Spector's Epic Mickey.  Official Nintendo Magazine recently conducted an interview with the man behind the mouse and he had a few interesting things to say.

He told them that the game was originally designed to be a multi-platform game for the 360, PS3, and PC.  Wii development of the game started in 2008, but before that it was going to the other platforms.  Disney allowed Mr. Spector focus on the Wii version of the game in an effort to make it the best game possible and he ran with it.

"It's burned in my brain - Graham Hopper [Disney Interactive boss] pulled me into my office one day and said 'What does it take to deliver on the goals we have for this product? And I said, well, you need enough time and enough money to be competitive. And it'd be awfully nice if we could focus on one platform."

"At that time we were talking about a Wii port and I was begging people - no, we can't just port to the Wii, it's not going to work. It needs to be its own game. A lot of the design ideas just won't work on the Wii, we need to give the Wii its dues. Graham looked at me and said 'What do you think about a Wii exclusive?' And I went 'Holy cow - yeah!'"

"They walked away from three other platforms - no other publisher on the planet would have done that. It was a magic moment for me. No-one has even mentioned other formats since that point."

The rest of this interview with Warren Spector will be available in the 50 edition of ONM and will hit store shelves later in November.
 ---------------------------------------------------
 This game looks amazing.  I've been a huge fan of Disney, as most of you probably have been, since I was child.   I hate the way Disney has used Mickey Mouse in recent years and really like the old style retro look of Mickey and what he was like back then.  Mickey has been, and always should have that hand drawn, mischevious feel to him.

You can be assured that as more details come out about the game we'll keep you updated.  For now check out a few screens.


Alvin and the Chipmunks: The Squeakuel Trailer

Bat Boss From Castlevania: The Adventure: Rebirth

Dragon Ball: Revenge of King Piccolo Review


Howdy:   * Voice acting from the show gives it proper Dragon Ball feel.
                * Fighting is simple and you won't get lost on levels.
                * Cel shaded style looks good.

See Ya':  * Fighting is very simple.
                * Levels are very straight.
                * Gets very repetitive, very quickly.

Dragon Ball: Revenge of King Piccolo takes the series back to before they added the Z. Gone are the extremely complex mechanics of the previous fighting games and in their place is a simple straightforward action platformer. Fans of the show will instantly recognize many of the characters and locations, yet previous knowledge of what's going on isn't necessary to enjoy the game.


The story follows Son Goku as he is looking for the four star dragon ball that belonged to his grandfather. During his travels he runs into members of the Red Ribbon Army as they are going around looking for the dragon balls themselves. The game is set up as a side scrolling action platformer where the fighting is done with one or two buttons at most. There are a few combos that you will learn very on in the first few levels, but after that you have every move at your disposal that you will have. They are mainly a number of presses of the "A" button, but there are a couple that use the analog stick in combination with the A Button. There is also a move that you can perform after you stun enemies that will zoom in close as Goku does a more powerful combo, but it's not necessarily needed in order to succeed. All you need to know is mashing the A button very quickly will usually win you a fight.

The platform sections of the game are set up very nicely. The levels, while very linear have a lot of height to them. There are a few secret doors that will take you into another room, but you will most of the time leave that room and head back to the main path to continue your quest for the Dragon Balls. Large areas of flat plains are broken up with high mountains or waterfalls that you must cross. The military area has the appropriate military items scattered throughout it and feels very lifeless as there is nothing to see inside them aside from large areas of grey walls. All of the enemies are some form of bear, tiger or robot with bosses at the end of each of the game's worlds. These are either more powerful robots or members of the Red Ribbon Army until you show off against Piccolo himself.


Each of the characters in the game has a large section of voice work done by the actors from the show. The visual style of the game uses a nice cel shaded effect. The animated sections of the game themselves are done quite well and look like you're watching a cartoon. They do fall apart a little if the characters are talking because their mouth either doesn't move or just opens and closes and you are very quickly reminded you're not watching the anime and you're playing a video game. The story sections go back and forth between fully animated to quick still pictures of the characters talking. It's a bit jarring and would have been nice if they had picked one style and kept it through the entire game.

Each level has a large amount of zeni, the currency of Dragon Ball, that is scattered throughout the level. You'll be able to use this in the shop to buy extra health and unlockable art and sounds. After each level you're graded on how well you did, how much life you had left and how long it took to finish the level. you're given a letter grade and extra zeni to use. The problem is that the store is not in the game menus and you have to back out to the main menu to enter the store. It's a bit of a chore to get to the store so chances are you won't go very often.


There is also a tournament mode that is similar to the previous games in the series, but uses the fighting mechanic from this game so it's much more simple and amounts to who can block their opponent most and counter attack. There are a large cast characters from the game that you can choose from and all of them have a similar fighting style. There is not much other than their look to distinguish them. It's a neat diversion for a few minutes from the main game, but if you have other Dragon Ball games or Super Smash Bros. you won't come back to this very often.

Dragon Ball: Revenge of King Piccolo has a good art style and fairly simple game play, but that can also be a bit of a downer because there is not much thought you have to put into playing the game. It's mainly run to the right and attack the bad guys you see. The boss battles provide a nice difference in the fighting, but they don't happen often enough to keep things interesting. It's a great diversion or a game you'll come back to on a night you want to relax and younger kids will find the game to be good fun for a while. Unless you're one of the younger audience or a huge fan of Dragon Ball there's not a lot here to recommend.

Final Score: 2/5

Review copy of the game provided by Namco Bandai.

Sometimes It Just Pays to Stay In Bed

Well, everyone.  I'm sorry for the sporadic posting today. It's been a crazy day.  It started with me having to go out and rescue my mother-in-law who was stranded and spending an hour and a half waiting for a tow truck.  Then shortly after lunch we decided to take the kids to the park and while we were there someone broke into my sister-in-law's car and steal her purse.

Back at home now and this afternoon and evening I should be able to get some updates to the site.  I'm sorry, again, for the lack of posting today.  I hope you understand.

Don't forget time's almost up to enter the Max and the Magic Marker T-Shirt Contest.

Time's Almost Up

To enter the Max and the Magic Marker T-shirt contest.  You have until 6:00 pm CST tonight to enter.  Head on over to the contest post, leave a comment with your shirt size and you'll be entered to win.  The winners will be announced tomorrow on the site. 

New Package Came Today

Well I got a bit of a shock today.  I was sitting on the couch reading a book to my kids when there was a very loud bang on the door.  I looked outside and the FedEx guy was on the porch with a package in his hand.  Inside it was:



THQ sent over a copy of Drawn to Life for Wii and DS as well as a package of sidewalk chalk.  You can expect a review for these games next week.  The first game was a lot of fun and 5th Cell did the DS version of this game.  You might know them from their previous Drawn to Life game as well as the recently released Scribblenauts. 

Tuesday, October 27, 2009

New Assets Just In For We Cheer 2

STYLIN’ NEW SET OF ASSETS FOR WE CHEER™2 NOW AVAILABLE

NAMCO BANDAI Games America Inc. today released a new batch of assets for We Cheer™2 for Wii™. The new set of assets includes gameplay videos and screenshots that showcase the huge variety of accessories available to customize every member of the squad. Give each cheerleader their own personality with options for hats, face tattoos, ribbons, sunglasses and more. In We Cheer 2, players have access to limitless customization for both their character and their entire squad with an increased range of options for creating characters from head to toe.

We Cheer 2 brings the upbeat fun of cheerleading into the home with its entertaining adaptation of the challenge and spirit of the competitive sport. Utilizing the Wii Remotes™ as virtual pom-poms, players follow on-screen prompts for choreographed routines that utilize a full range of arm and body movements. We Cheer 2 is the only cheerleading video game to offer a hit soundtrack of licensed music and features a brand new lineup of 30 rockin’ songs that will get players energized and ready to cheer.

We Cheer 2 for Wii will launch November 3, 2009 with an MSRP of $39.99. For more information, please visit www.namcobandaigames.com.

Check out more screens at our Flickr Pageand more video at our Youtube Channel.


 




Capcom Unveils Box Art For Tatsunoko Vs. Capcom: Ultimate All-Stars

And here it is folks.  The Capcom Unity Blog has lifted the curtain on the cover of next year's Tatsunoko vs. Capcom Ultimate All-Stars.  You can see the roster of the game in all their glory, the Capcom stars on the left side of the cover and the Tatsunoko stars on the right side.  Tatsunoko vs. Capcom: Ultimate All-Stars hits store shelves on January 26th. 




What did we learn from the cover of the game?  For starters you'll be able to play online, no big surprise, and Ryu really needs a new hair cut. 

Frogger Hopping Onto WiiWare This Fall


This announcement comes on the heels of Frogger being introduced to my daughter for the first time.  I know this is going to be an instant buy as soon as it's available on WiiWare. 
----------------------------------------------
El Segundo, Calif. - October 27, 2009 - Konami Digital Entertainment, Inc. today announced Frogger Returns for Nintendo WiiWare™ and PlayStation®Network. Based on the timeless arcade game, the latest iteration of Frogger delivers the addictive dodge-and-run gameplay fans know and love on an all-new platform.

In Frogger Returns, players are thrown back into the hustle and bustle of city life to guide their amphibious friend, Frogger, from the city back to his home marsh. Frogger Returns stays true to the classic arcade gameplay style, but is enhanced with improved graphics, a new camera angle, and new levels. Streets, sewers, subways, and numerous other obstacles and enemies are in play - all for the sake of keeping Frogger away from returning home!

But Frogger isn’t surrounded by just hurdles; new power-ups including time reverse, invincibility and time freeze also aid Frogger in his travels.

Frogger Returns boasts a game 12 times the size of the original, crisp 3D graphics and local multiplayer capabilities. Players can go head-to-head in timed capture-the- pad races, as well as compete with friends by showing off their best scores. With a 25-year legacy, innovative controller options and extended levels, Frogger Returns provides all players the ultimate casual and core gaming experience.

Frogger Returns will be available for download later this fall on Nintendo WiiWare™ and PlayStation®Network. For more information, please visit http://www.konami.com/downloads

Source: Press Release

Majesco To Publish Augmented Reality Game on DSi

Augmented Reality Software Lets Players Discover Ghosts Lurking Amongst Us

EDISON, N.J., October 27, 2009 - Majesco Entertainment Company (NASDAQ: COOL), an innovative provider of video games for the mass market, is bridging the gap between the real world and the spirit world with the announcement of Ghostwire: Link to the Paranormal for Nintendo DSi™. Developed by A Different Game, Ghostwire is a powerful piece of software that turns the Nintendo DSi™ into a portal to the paranormal. The title is expected to launch in late 2010.

"Ghostwire: Link to the Paranormal integrates cutting-edge technology with a unique augmented reality aesthetic to create a truly exciting piece of software specifically designed for Nintendo DSi™," said Gui Karyo, Executive Vice President of Operations, Majesco Entertainment. "We are thrilled to have such an innovative product in our lineup and look forward to revealing details about the experience as we approach next year's launch."

In Ghostwire: Link to the Paranormal, players are challenged to find and capture apparitions trapped within their own environment by using the Nintendo DSi™ Camera and ghost tuner to access alternative frequencies beyond the standard Wi-Fi range. Spirits, shadows and demons all have their own personalities, so finding and "solving" them is anything but easy. Some are shy. Some are evil. And some will only interact with you if you bring them something they want. What's more, factors like time of day and light levels will further challenge your ghost hunting abilities, but a wide range of upgradeable equipment is available to help you communicate with the other side.

Keep your mind open and ghost tuners on http://www.ghostwiregame.com/ so you don't miss additional communications about Ghostwire: Link to the Paranormal. Follow the game on Twitter @ghostwiregame.

Atari Announces Puzzler World for Nintendo DS

- Addicting Sequel to Smash Hit ‘Puzzler Collection’ Features More Than 1000 Games from Classic Favorites Like Crossword, Sudoku, and Wordsearch to All-New Games Such As Jigsaw and Equate -

New York – October 27, 2009 – Atari Inc., one of the world’s most recognized video game publishers, announced today that it will bring one of the world’s foremost puzzle brands, Puzzler, to Nintendo DS™ this holiday season with Puzzler World. The ultimate brain-buster for puzzle lovers of all ages and sequel to smash hit Puzzler Collection, Puzzler World will offer up more than 1000 games developed specifically for the DS by Ideas Pad in close partnership with Puzzler Media - the masterminds behind the Puzzler brand. The title will feature an incredible collection of 14 different puzzle types spanning such popular formats as Wordsearch, Sudoku, Crossword, Fitwork, Link-A-Pix, Codeword, Spot the Difference and Silhouette, as well as bonus games including Hangman and all-new puzzle formats Equate, Jigsaw, and more. Puzzler World will be available across North American retailers on December 8, 2009 for a suggested retail price of $19.99. In addition to the DS release, Puzzler World will also be available for PC download at Atari.com.

Puzzler World gives everyone from puzzle amateurs looking for a travel companion to puzzle masters a chance to experience the classic, addicting games we all know and love,” said Jim Wilson, CEO, Atari, Inc. “Nintendo DS™ is the perfect system for casual puzzle gaming on the go and the new game formats are sure to become instant favorites.”

With an extensive array of classic games and all-new puzzle formats, Puzzler World will challenge users with endless entertainment and different degrees of difficulty. Players will be able to choose from two distinct game modes, Quickplay or Challenge, making it accessible for beginners and tough enough for even the most advanced puzzle gurus. Problem solvers who dominate Challenge mode will find that there are plenty of bonus games to further meet their brain-busting thirst; these include all-new gaming formats such as Chain Letters and Picture Quiz, as well as additional classic favorites like Hangman and Missing Piece. \

In addition, Puzzler World features a handwriting recognition mode which will train the game to recognize the user’s handwriting.

Puzzler World is rated “E” (for everyone) by ESRB.

Cooking Mama 3: Shop & Chop Review


Howdy:    *Simple, addicting gameplay
                 *Lots of unlockables and customization
                 *Cook For a Friend Mode is great

See Ya':  *Shopping is tedious and repetitive
                 *Mama dresses like a cheerleader in one mode.

Mama’s quite quite a few recipes under her belt, as well as a couple different jobs now. After a brief venture into the garden to get some fresh supplies she’s back in the kitchen with Cooking Mama 3: Shop and Chop. The Cooking Mama franchise is based around quick, simple mini-games that when put together form the recipe for one of a number of dishes and Cooking Mama 3 continues that tradition. The question is, Is it worth another trip to the kitchen?


If you've played a Cooking Mama game before you know pretty much what to expect when you boot up this game. The first option available on the main menu is Cook With Mama. This is where you'll go to get the traditional Cooking Mama experience. You'll pick one recipe from the eight available when you start. Each step of the recipe is its own mini-game and Mama will give you instructions on how to complete the process. Complete the step correctly and Mama will tell you how well you did. If you perform poorly then Mama will help you, even though her eyes will catch fire and she looks angry. The recipes range from one or two steps up to almost a dozen. Many of them will have the same steps so you'll very quickly see all the mini-games available. After you complete a recipe you'll be graded on how well you did and unlock new recipes. Each of the steps is easy to understand and the motions required are simple to pick up and perform. There are a few steps that might take a couple of tries to get right, but after that it will be second nature and you'll be flying through recipes very quickly. Some of the older steps that have been in the game before have been tweaked a bit to add a bit of timing to them. One example, stirring, now uses and meter that you must follow precisely and will speed up as you go.


There are number of different game play modes available from the very beginning. Alongside the traditional cooking game you have a mode where you can cook for a friend. They do have differening tastes so some of the recipes they will like more than others. Other than limiting the recipes that you can cook they are all identical in game play. You pick one of the recipes and you begin. There's no explanation of the steps, no break in between to catch you breath. You simply pick a recipe and go. It's probably best to hold off on this mode until you've had a chance to learn some of the steps involved. If you fail one step you fail the entire recipe. It's a very quick mode and very rewarding for players that have found the main mode a bit stale. There is also a cooking contest where the object is to complete one step of a recipe as fast as you can. This mode records your highest score so you'll probably come back again and again to best your previous record. This mode of the game is not very deep, but it is great practice if there is one step you're having trouble with. You're rewarded for doing well, but not punished if you mess up.

The big hook to Cooking Mama 3 is the ability to go shopping. You can enter a grocery store where you'll navigate a maze of aisles and customers to find a number of the ingredients you are looking for. The mode is good in theory, but in practice it falls a little short. Mama is controlled with the stylus, but the controls are a bit finicky and unresponsive. Customers move faster than you do and if you bump into someone you're forced to play a mini game. There is no instruction to tell you how to complete the task you just have to figure it out own your own and chances are you're going to bump into the same people multiple times during a shopping trip. It takes you away from the action on the screen to do a random, extremely repetitive game and it just doesn't work as well as I think it was intended. The mode is good for a time or two, but after that you'll probably avoid it. There doesn't appear to be any reason outside of a change in the game to go shopping as it doesn't affect what you do in the kitchen.


Mama's received a bit of a face lift as well. This is the third installment of the franchise on Nintendo's handheld and Cooking Mama is one of Majesco's biggest franchises and it really shows. The ingredients for the recipe are all extremely detailed and very life like. The only thing keeping them from being truly realistic is that the game uses a stylized graphical design. Mama has a number of different facial expressions and despite them all being still frames they animate very well and her emotions come across quite nicely. It's very easy to tell what everything in your kitchen is supposed to be, and all the devices work like their real life counterparts. Mama still speaks in her charming broken English, but may get a bit annoying after you hear "You can do it, or Mama will help you" for the gazillionth time. Each mini game is accompanied by the apporpriate kitchen sounds, such as knives banging against cutting boards or liquids boiling on the stove. If the DS could emit smells it would feel like you really were in the kitchen.

There are a number of additional things to unlock and everything in the game is customizable. Each recipe awards you bonuses based on how well you did that will fill up a heart meter. If you fill up the meter completely you're given the chance to play a scratch off that will award you will a random unlockable. This can be anything from new colors for your pots to new clothes for Mama. If you complete the steps of the recipe quickly you have the chance to earn more pieces of the heart and that will allow you to unlock new items more quickly. It's a great incentive to learn the steps properly as it's quite a lot of fun to go in and decorate your kitchen the way you want or pick a new outfit for Mama. The only thing you can't mess with is her bandana. She's always wearing it, though you can change the color. You can change the details on the interface so that you're clock looks like a kiwi and all the colors and backgrounds are changeable meaning every person is going to have their own unique take on Mama's kitchen.


Cooking Mama is one of Majesco's biggest franchises and the game play is fun and addicting. Veteran's of the series will be able to jump into the kitchen with almost no help at all and be able to cook up a masterpiece and kitchen rookies will pick up the basics very quickly. The game play is simple, yet extremely addicting. The new modes of play are fun, at least for a short period, even if they don't add a lot to the existing formula. The cook for a friend mode is probably the best addition and one that will make series vets extremely happy. If you have friends you can challenge each other in single cart cooking action to see who can perform different actions faster. Cooking Mama 3: Shop & Chop is a worthy addition to any DS owner's library.

Final Score: 4/5

Review copy of the game provided by Majesco.

Nintendo Okie in the Morning 10/27/09

It's time, once again for Nintendo Okie in the morning.  Wake up with us while we talk about Excite Bike, Cooking Mama, and a new DSi.  Our Cooking Mama 3 review will be up on the site soon if it's not by the time of the podcast.  Nintendo has announced plans for yet another DSi, will it come to America?  And get out the graph paper because Excite Bike is coming back, complete with a track editor.

The podcast is also available now on iTunes...You can head on over to the iTunes Music Store and subscribe there.

Download the podcast here.

Games Mentioned: Excite Bike World Rally, Cooking Mama 3

Monday, October 26, 2009

Trailers for Castlevania: The Adventure ReBirth and Excitebike World Rally



New DSi Model Heading to Japan


The DSi has not been out that long, and already there is a new model heading to Japan.  This new DSi sports a larger 4" screen on the top and bottom, which are 3/4 of an inch larger than the current model.  Reports from Nikkei are that it will cost 18900 yen, which is the price of the current model.  Aside from having a larger screen the system will be identical to the current model of the DSi so there is no reason to rush out to upgrade unless you like the bigger screen.

The DSi has features that are locked to certain regions, which differs from the DS Lite and as such if you import a system you'll be unable to play American features, so it would be best to wait and see if the system heads across the ocean to other parts of the world.  Nintendo has not yet commented on whether the system will see launch outside of Japan

Source: Nikkei via Kotaku

Netflix No Longer 360 Exclusive

Netflix and Sony announced today that the movie streaming service will be coming to PS3 as soon as November.  The service will be available to PS3 owners for a few due to there be no equivilent to Xbox Live Gold and that initially you will need a disc that Netflix will provide to activate the service.

This news relates to Nintendo in that Michael Pachter today said that "We believe that the exclusive arrangement limits Netflix ability to appear on the 'dashboard' of the PS3 or Wii.  We anticipate that a similar arrangement will be announced for the Wii in the next 12 months."

It was just a matter of time before Netflix found a way to get around the exclusivity to consoles that Microsoft had and it appears that a similar service might be heading to Wii in the next year.  Would you watch movies over your Wii console if the service was available?  Do you like the idea of having a disc to access the service or would you prefer it to be a channel on the Wii's menu?

Source: GoNintendo, MTV Multiplayer

Another Nonsensical Rant Against Video Games

"Dorm rooms are like bacteria dishes where crueler and more virulent microorganisms are constantly introduced to breed in a frothy frenzy of poor judgment. When video gaming is added to a culture of persistent sexual experimentation in a peer group of sex radicals fueled by vast amounts of mind-altering narcotics, reality is the big loser. …Sharp colors and quick movement like you find in Grand Theft Auto make these couch potatoes feel as if they’re really moving through life at a brisk pace while in reality growing obese. It makes them feel important, as if they’re achieving something, while their textbooks sit unopened on nearby desks. It sucks up hours upon hours when these children could be learning business or engineering. Instead of American history, they memorize the satanic rites of Resident Evil, thrill in emotional suffering with Silent Hill or train to be Columbine-style murderers with Dead Space Extraction. The foundation of modern morality so necessary for the next generation to lead is not something you children will get sucking on the end of a filthy bong while yanking a joystick around the streets of San Andreas, gunning down minorities and looking for “Hot Coffee” as some mysterious classmate from Art History oils your tensed-up pecs.  This might seem fun now, but it’s truly destroying your soul." - Author Stephenson Billings

Source: Game Politics
-------------------------------------------
Is today National Pile on Video Games Day and I didn't know about it?  What exactly is going on?  This is the second story I've posted that dealt negatively with gaming.  The first was about the man who was drunk and shot his son over a missing video game.  While that dealt indirectly with video games, this is a full on attack on them.

Let's just take each of Mr. Billings facts and discuss them.  "Sharp colors and quick movement like you find in Grand Theft Auto make these couch potatoes feel as if they’re really moving through life at a brisk pace while in reality growing obese."  What's making these people obese is taking in more calories than they burn.  While it's true they may be sitting ont he couch playing video games, they could be reading a book, or watching TV.  There are a huge number of activities that Americans do each day that don't burn calories and a number of them are things people consider constructive.  Grand Theft Auto does not make people feel like they're moving through life and that description could have just as easily been about someone's favorite TV show. 

Last time I checked in a Resident Evil game you were not encouraging satanic rituals, you were attempting to stop a crazed bio organization or a group of cultists from releasing a deadly virus to the world.  There are no rituals to memorize or spells to perform.  You're shooting zombies and infected humans in an effort to rid the world of the plague they were causing.  If you haven't played the game, Mr. Billings you can't talk about it. 

Silent Hill is not a thrilling game.  It's scary.  It's not necessarily a fun experience.  There are people out there who enjoy getting scared, but it's not because they delight in the suffering of others, it's because they like the adrenaline rush that comes with being in that situation.  I don't remember any high school students in Dead Space either.  That was a ship that had been over run by aliens and turning humans into unholy creatures known as Necromorphs.  Next time there is a high school filled with those creatures, let me know. 

Mr. Billings needs to sit down with a controller in his hand and play everyone of those games he mentioned.  And while he's at it, pop in Super Mario Galaxy and tell me that's rotting the souls of our generation and the generations to come after us.  Let me know when there are studies that prove that petting a virtual dog is harmful to your health or knocking down towers in Boom Blox leads to terrorism. (Wait that's plausible. /sarcasm)

Chances are there aren't any five year old children sucking on bongs while playing GTA IV or Dead Space Extraction.  They're playing with Mario and Spiderman, or the Jedi from Star Wars, in Lego form.  Gaming's not evil, Mr. Billings and this is coming from a conservative.

An Old Franchise is Made New on WiiWare

This week's episode of Nintendo Week on the Nintendo Channel has announced that ExciteBike will be returning, this time courtesy of WiiWare.  The game, known as ExciteBike: World Rally, features updated graphics, but old style game play.  The track editor also returns and you will be able to compete with other players online. 

Fans will be able to control their racer with either the Wii Remote in a classic NES style or by using the remote's motion sensing capabilities.  I know I spent hour designing tracks that would only be deleted later and I am very excited about this announcement. 

The game is set to launch on WiiWare on November 9th, so we're just a couple weeks away.

Source: Nintendo Week

Oklahoma Video Game Exhibition Wrap Up

The Oklahoma Video Game Exhibition took place over the weekend on Saturday, October 24th. The event has been held annually since 2003 and features exhibitors showing off their collections of classic gaming memorabilia.

For starters there are a number of arcade machines that are all set to free play for anyone to enjoy while they are there. They ranged from vector graphics machines, such as Space Wars to Frogger and Joust. Only one machine was not playable, the Star Wars arcade game, and that was due to some interference from the Dark Side according to the Out of Order sign.


My daughter, Katy attended the event with me and we spent about half an hour playing Space Wars. For anyone that doesn’t know, this was an arcade machine created by Larry Rosenthal, a graduate of MIT and featured two player space combat. One player controlled a ship that looked like the wedge ship from Asteroids and the other controlled a ship resembling the Starship Enterprise. These ships were controlled with five buttons, one to move left, one to move right, a thrust button, a button to fire your ships gun and a hyperspace button that would teleport you to a random spot on the screen. The object of the game was to destroy your opponent the most in a time limit. Each credit would get you a minute and a half of time. There were a number of gameplay options that could be selected at the beginning of the game. You had the ability to change the speed of the game, the amount of gravity or a combination of those two and the different options varied widely from each other. The only objects on the screen besides the player’s ships were an asteroid that would randomly move around the battlefield and a star in the center that would destroy any ship that touched it. This was also were the gravity was centered and would pull player towards. The game play was super simple, but extremely addicting. Space Wars was available for purchase, but I did not have the $1000 that the owner was asking.

There were a number of vendors present as well, many who had playable systems from the late 70’s and early 80’s all the way up to the early years of this century. One man, Joe Hamilton, had a history of Nintendo that featured nearly every console the company has released, including the Virtual Boy. It was the first time I had a chance to see what that system was all about and I have to say that after playing it for about fifteen minutes I didn’t want to play any more. Mainly because it was so uncomfortable leaning forward to put my head in the giant binocular display that the Virtual Boy had. The owner of the system said that if he plays it for any extended period of time he lays back on the couch and just rests the system over his eyes, which didn’t seem too comfortable to me either. I was also able, at that booth, to get my hands on a Famicom for the first time and aside from being essentially the exact same thing as the NES I didn’t like the controller, only because the wire sticks out of the side and my hand was pushing against it the entire time.

It seemed that the most popular display at the show was the history of fighting games that had somewhere around 100 different fighting game titles all on display. Greg Little, the man behind the collection said these were only his one on one fighting games and he didn’t not include his extensive of multi player fighting games. Even though, I’m not a fan of the fighting game genre, outside of some casual Street Fighter action, the collection was impressive and it really showed off just how fighting games have evolved throughout the years.


I also had the chance to get my hands on some time with the Vectrex. The first game I played was Minestorm, which is essentially an Asteroids clone. You controlled a ship that you could move around the screen and you were tasked with shooting mines that were floating through space. The game featured controls that I liked a bit more than Asteroids. The ship did not float around the screen after a booster thrust and, while not being as “realistic” as Asteroids I liked better because I had more control over what I was doing. The Vectrex featured a screen that displayed simple black and white graphics, but to get around that game designers would include color sheets that you would place over the screen to give the game the appearance of color graphics. The game I played that showed that off to its fullest effect was a Space Invaders style game. The screen featured three different areas of color and as the invaders would pass over them they would change color. It gave a very impressive illusion of a game with color graphics and it really did enhance the game over the simple black and white the Vectrex could produce.

I also learned a lot about the thriving Atari 2600 community from Brad Prillwitz. He was there showing off his collection of new and homebrew applications for the Atari 2600. I mentioned, on the podcast, a game called Chunkout 2600 that is a new puzzle game that was just released for the system. The screen was filled with a number of colored blocks and you have to remove them from the screen. You can remove any group of two or more colored blocks that are the same color and the object was to clear them all from the screen. The game featured four different difficulty levels that you would select by adjusting the switches on the back of the system and the higher difficulty levels were very challenging. It was a lot of fun and if I had the system and the $30 for a new Atari game I would have bought a copy right then. He told me that new games are coming out for the system all the time and the community of 2600 developers is quite large. I thought the system had died long ago and was simply a jewel for collectors. Apparently I was wrong.

The event brought in just over 500 people and it was quite interesting to see the number of dads that were out with their younger children showing them what gaming was like when we were younger. I know my daughter enjoyed it and said she was already ready to go back again next year. She was introduced to a lot of gaming’s past that she found very entertaining and I had the chance to try out some systems I had only heard about. The game play for many of those older systems was simple, yet completely addicting even today. It would have been very easy to spend thousands of dollars in there adding to my gaming collections, but for the sake of my marriage I had to restrain myself.

It was a great event and I encourage anyone in the area to attend next year’s event. You’d be pleasantly surprised.

Video Game Blamed For Death

This story, from the Houston Chronicle, is a sad story.  A 40 year old man shot his 17 year old son over a missing video game.  This story only directly relates to video games in that the mainstream press will add it to their ever growing list of stories claiming video games are bad. 

I, being a conservative Christian man, will never blame video games directly for anything.  Video games don't cause people to go out and shoot someone.  They don't cause people to go on rampages.  Many times, they are a convenient scape goat.  Sometimes they may ignite underlying issues that ultimately cause people to do things they woulndn't normally do, but never is the video game itself the object that causes these terrible things to happen.

In the story above a drunk man shoots his 17 year old son over a video game.  In the end, it could have been anything.  If he had been looking for the remote they wouldn't have even mentioned it, but because it's a video game he was mad about it gets press.  Video games have both good and bad qualities, like anything else we do in life.  Video games don't hurt people in the same way a gun doesn't kill a person, the person holding the gun does.

I cannot stand all the news stories that go out of their way to mention video games in a negative light because it's convenient.  You have to go to places like this, or Kotaku or Gamasutra to see the articles that show the beneficial qualitites of video games.  They can be used to increase a child's reading ability.  They help develop hand eye coordination.  They give some families the ability to open up and talk about things they might not otherwise talk about. 

I have never once seen a story where a video game hurt or killed a person.  It's always someone with other issues in their life, much like the man in the story above.  Gaming is entering more and more homes and it will continue to be more and more common to see a video game system in a home.  The media will then latch onto the fact that the person has that console in their house and say that is the cause of their problems, when in reality it is a bad home, relationship issues, too much alchohol or inattentive parents that are the root of the problem. 

I, personally, don't like the GTA games.  I won't have them in my home, but they're not the cause of the problem, generally that so many in the media tend to think.   There, in the end, are other issues that need to be looked at more than the video games.  They're just a convenient fall guy.

Guitar Hero + Facebook = Awesome


Social networking is one of the hottest things on the internet right now.  Seemingly everyone has a Facebook page, or a Myspace page or a twitter account.  A number of people strive to have as many friends on those services as they can and that even extends to the world of video games.  A number of characters have Facebook pages or Twitter accounts where you can follow them and find out what's going on in their virtual worlds.  It's been a huge tool of advertising for a number of game companies, and Activision is included with that.

The Guitar Hero franchise has a Facebook page and Activision was pleased to announce today that the Guitar Hero Facebook page is the first game specific page to have one million fans. In a press release today they announced the historic feat as well as Guitar Hero having more than 38 million sales world wide. 

They tout the Facebook page as a place where fans can go to discuss their favorite artists and songs featured in the Guitar Hero franchise.  Fans can also get the latest information in the goings on with Guitar Hero, exclusive news and content not available anywhere else and share their favorite Guitar Hero experiences. 

Are you one of the more than a million fans of Guitar Hero on Facebook?  If so let us know if you use that service and what you've gotten from it.

Source: Press Release

Nintendo Download: Week of October 26th

Nintendo Offers Downloadable Halloween Fun from Axe to Zombies

Boo! As the year’s spookiest holiday draws near, this week’s additions to the Wii™ Shop Channel and Nintendo DSi™ Shop are ready to put some extra chills and thrills into your Halloween week. The WiiWare™ service invites you to explore a ghostly mansion or face menacing foes in a new Tales of Monkey Island adventure. On the Virtual Console™, battle zombies and other supernatural creatures in a Super NES™ classic, or ward off evil forces in the legendary arcade game Golden Axe™. For Nintendo DSiWare™ users, a portable PictureBook Games™ title delivers nifty tricks, while sudoku solvers are in for a real treat. And speaking of treats, Wii owners who have their Wii consoles connected to the Internet should check out the Nintendo Week show on Nintendo Channel for an exclusive WiiWare announcement of a fresh take on an 8-bit classic.

WiiWare


Ghost Mansion Party
Publisher: Gameloft
Players: 1-4
ESRB Rating: E (Everyone) – Mild Cartoon Violence
Price: 1,000 Wii Points™

Description: Fazzy the ghost has been locked out of his mansion by some evil spooks, and he’s willing to give his treasure to anyone who can chase them out. Work cooperatively and competitively with friends and family to defeat the ghosts and discover a huge hidden treasure. Travel around this wild mansion in board-game fashion, landing on mini-games that everyone can enjoy. You’ll even engage in challenges on the board itself as you try to collect magic scrolls and hints to reveal the secret word that will open the doors to the treasure. Get your Wii Remote™ controllers ready – you’re about to play with them in ways you’ve never imagined.


Tales of Monkey Island: Chapter 3
Publisher: Telltale Games
Players: 1
ESRB Rating: E10+ (Everyone 10 and Older) – Comic Mischief, Language, Mild Suggestive Themes
Price: 1,000 Wii Points

Description: In the third Tales of Monkey Island chapter, Guybrush gets in deep – literally – as his quest for the voodoo exfoliating La Esponja Grande takes a scenic detour through the guts of a giant manatee. Our hero encounters a surprising band of castaways, including the long-lost explorer Coronado De Cava. Can the Mighty Pirate win the suspicious De Cava’s trust? Will sexy pirate hunter Morgan LeFlay prove to be a ruthless enemy or an unlikely ally? Will the group find La Esponja Grande in time to save Elaine from the rampant Pox of LeChuck? And will the world be crushed by the gnashing teeth of a certain demonic skull? Tales of Monkey Island’s moist and absorbing third episode, “Lair of the Leviathan,” will answer some of these urgent questions and raise even more as the five-month adventure builds to its epic climax.

Virtual Console


Zombies Ate My Neighbors™
Publisher: LucasArts
Players: 1-2
ESRB Rating: E10+ (Everyone 10 and Older) – Cartoon Violence
Price: 800 Wii Points

Description: You will play the game as one of two brave kids: Zeke or Julie. Both kids use the same control scheme and have the same characteristics. If you’re playing in two-player mode, each player must pick a kid. You can’t have two Zekes or two Julies. Each player starts with three lives. When your life bar runs out, you lose a life. There are hidden 1-Up bonuses in the game. You may also earn bonus lives if you have 10 victims left when you finish a level. Get ready to conquer 48 levels of giant ants, mad scientists and big babies. Find seven bonus levels (look for the question marks), earn points and stockpile your water pistols and other weapons.


Golden Axe
Publisher: SEGA
Players: 1-2
ESRB Rating: T (Teen) – Blood, Fantasy Violence
Price: 900 Wii Points

Description: In this original arcade game that launched the popular Golden Axe series, the evil Death Adder has invaded your land and taken the king and princess prisoner. Three mighty warriors step forward to bring the villain to justice: powerful fighter Ax Battler, Amazon warrior Tyris Flare and mighty dwarf Gilius Thunderhead. They will use their weapons and magic to fight their way through Death Adder’s hordes. Along the way, they’ll mount fearsome, fire-spitting beasts to help even the odds. Team up with a friend and enjoy two-player simultaneous game play for a better chance of survival.

Nintendo DSiWare

PictureBook Games: The Royal Bluff
Publisher: Nintendo
Players: 1-4
ESRB Rating: E (Everyone)
Price: 500 Nintendo DSi Points™

Description: Aristocratic opponents square off in PictureBook Games: The Royal Bluff, a game of strategy and deceit. Compete for points by adding or subtracting colored chips from rows on the game board and trying to guess each of your opponent’s secretly assigned chip colors. Once you’re confident in your deduction, issue a Call Out attempt to earn bonus points – at the risk of giving your opponent an extra point if you’re wrong. Three modes of play (Tournament, Free Play, DS Wireless Play) offer a variety of options, from facing off against an assortment of computer opponents to competing in a wireless match with up to four players. Throw Trick Cards into the mix and you’ve got a winning combination of tactics and trickery that’s sure to score points.

SUDOKU
Publisher: Electronic Arts
Players: 1
ESRB Rating: E (Everyone)
Price: 200 Nintendo DSi Points

Description: SUDOKU offers hundreds of number-crunching puzzles that will stretch your brain power to the limit. Take it even further by playing in the exclusive Newspaper Mode. Add a daily puzzle from your favorite paper and build your very own collection. From Easy to Insane, a total of five different levels are available for novices and masters alike. Enjoy a host of grid designs that will keep you coming back for more. This worldwide phenomenon delivers an exhilarating game of logic that’s not only challenging, but also surprisingly relaxing. It’s everything you want for a quick puzzle getaway. Make life easier by taking advantage of smart features like automatic annotation for effortless calculation of your achievements. Stumped? Get help with error-checking tools and friendly cell hints. Track your stats and test your reaction time with the in-game timer. This addictive brain game has been polished to perfection and renders a sleek design that’s easy on the eyes.

Nintendo adds new titles to the Nintendo DSi Shop and the Wii Shop Channel at 9 a.m. Pacific time on Mondays. Users with broadband Internet access can redeem Wii Points or Nintendo DSi Points to download the games. Wii Points can be purchased in the Wii Shop Channel. Nintendo DSi Points can be purchased in the Nintendo DSi Shop. A Nintendo Points Card™ can be purchased at retail locations. All points from one Nintendo Points Card must be redeemed in either the Nintendo DSi Shop or the Wii Shop Channel. They are not transferable and cannot be divided between the two systems.

Remember that both Wii and Nintendo DSi feature parental controls that let adults manage the content their children can access. For more information about this and other features, visit Wii.com or NintendoDSi.com.

Source: Press Release
 

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